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This week on the Crater Corner podcast, the boys catch up with Marina Sciberras, the developer behind Sarawak and the upcoming We'll always have Paris. Marina talks to us about her exciting life before video games and her ambitions for the future.
We ran into a few audio issues with Marina's audio, so we would like to apologise for the extra effects on her voice.
This week on the Crater Corner podcast, the boys catch up with Olivia Dunlap, an indie developer working on the hit dog rescue game, To The Rescue. Olivia has previously worked on plenty of game jams, before starting her own video game studio, Little Rock Games.
This week on the Crater Corner podcast, the boys chat about The Last of Us TV Show, the drama surrounding the Hideo Kojima Xbox Game, Cyberpunk being “stable”, and the Ghost of Tsushima Director’s Cut. The boys also pick out 5 games each that everyone should check out during the Steam Summer Sales.
This week on the Crater Corner podcast, the boys catch up with Michael Pearce, a Western Australian indie developer working on Misc. A Tiny Tale. Michael previously worked on the Jurassic World passion project, Jurassic Explorer, before starting his own video game studio, Tinyware Games. He has also competed in a game jam and really loves PangYa!
This week on the Crater Corner podcast, the boys chat about all the announcements from last week's E3 2021. Nintendo, Ubisoft, Xbox and Bethesda, and Square Enix all featured, and Tom promised to be more positive. You can let us know what you think by using the Twitter hashtag #Cratercorner
This week on the Crater Corner podcast, the boys chat about all the announcements at the Summer Game Fest: Kickoff Live! You can let us know what you think by using the hashtag #Cratercorner
This week on the Crater Corner podcast, the boys chat about the E3 2021 schedule and try and predict a few of the games that will be featured. In typical British fashion, Tom is a little pessimistic. However, there is one game that he can't hide his excitement for!
This week on the Crater Corner podcast, the boys chat with Tom Hardwidge, a creative designer turned indie success. Tom has previously worked on projects all across the UK before entering the world of video games. His inspiration is drawn from old school point and click games, and he recently had an unbelievably successful Kickstarter campaign with Lucy Dreaming.
This week on the Crater Corner podcast, the boys decide to change it up and sit down with the veteran triple-A dev turned indie, Nathan "Jitspoe" Wulf. Nathan previously worked for Red Storm Entertainment (Ghost Recon Future Soldier, Far Cry 3 and Far Cry 4), and Boss Key (Lawbreakers and Radical Heights) before deciding to leave it all behind and join the indie game scene. We were fortunate to talk to him about his past experiences at triple-A studios and his upcoming projects.
This week on the Crater Corner Podcast, Hot Wheels comes to Beach Buggy Racing 2: Island Adventure, Discord partners with PlayStation, and the hilarious revelations of the Epic vs Apple lawsuit.
From the publisher's feed