"Augmented Creativity: Bridging the real and virtual worlds to enhance creative play" by Fabio Zünd, Mattia Ryffel, Stéphane Magnenat, Alessia Marra, Maurizio Nitti, Mubbasir Kapadia, Gioacchino Noris, Kenny Mitchell, Markus Gross, Robert W. Sumner
Summary
This paper introduces "Augmented Creativity," a concept leveraging Augmented Reality (AR) on mobile devices to enhance real-world creative activities and education by bridging physical interaction with digital experiences. The authors present six prototype applications demonstrating this concept, including a colouring book app that animates children's drawings, a music app for tangible song arrangement, and AR games promoting physical movement and cooperation. Other applications involve a city-wide gaming framework for urban exploration, a system for authoring interactive narratives, and an approach to visual robot programming that makes abstract concepts tangible. Ultimately, the work aims to use AR to direct attention back to classic creative play while offering engaging digital enhancements, fostering both creativity and learning.