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Ronald Pruett has spent decades in direct response TV, home shopping and direct to consumer, and now sits on the business side of Gemma Stafford's Bigger Bolder Baking, the YouTube channel that has become the number one baking podcast in the US, and most recently a run on QVC. He calls himself the suit. His argument is that what we call the creator economy isn't one yet, because the participants can't really trade with each other, and that what exists today is an economy of creatives instead.
In this episode, Ronald is blunt about the structure most creators are working inside. He explains why platforms have an incentive to produce some stars but not too many, why he thinks it's now close to impossible to break out as a new star on YouTube, and why ad revenue, useful as it is, works like a slow poison on a business you don't control. He draws the line between an audience and a community as simply as anyone has: an audience watches, a community buys a ticket. Then he lays out what would have to change for creators to become a genuine asset class, using the music catalogue market as the model, and why hits, predictable revenue and owned IP are the three things institutional money will want before it arrives. Plus the content, community, commerce sequence he uses with Gemma, why direct to consumer brands with no community in the middle went bankrupt handing their money to Meta, and why operators who understand both media and commerce are the biggest missing piece in the industry.
A big picture conversation about where the creator economy actually is, and what has to happen before it becomes something you can invest in.
Topics covered: creator economy vs economy of creatives · platform incentives and the power law · audience vs community · content, community, commerce · ownership of IP and distribution · lessons from the music catalogue market · creators as an asset class · stars and suits
Andrea Casanova was born in Venezuela, left after her brother was kidnapped, and moved through the Dominican Republic, Panama and Brazil before landing in the US for college. On a student visa she was legally capped at $150 a month, so she hustled: growing League of Legends accounts, walking dogs, shooting photos for bars. She now runs an agency, speaks on creator economy tech, and is building Ginger, a tool that helps creators handle their inbound brand deals.
In this episode, Andrea is open in a way most people aren't about money and the discomfort that comes with it. She started her agency with one client, a psychiatrist who was also a witch, at $400 a month, and inside two years was billing $70,000 a month. We cover why she thinks 67% of brand emails go unanswered and what that costs a mid-tier creator, why she says the missing skill is business etiquette rather than engagement rate, and her split between brand building and cash building as a way to decide what to work on. Plus, what she had to say no to in order to ship Ginger, and what she'd tell a first-time creator walking into Cannes with nothing to offer.
A candid conversation about money, judgement and focus from someone who has built from almost nothing more than once.
Topics covered: money mindset and pricing guilt · building an agency from scratch · unanswered brand deal emails · business etiquette for creators · brand building vs cash building · decision making frameworks · becoming a non-technical tech founder · saying no
@Jazza started as a kid making Flash animations, moved to YouTube in 2012 because he could see a gap where the art tutorials were terrible, and has been there ever since. He's built one of the biggest art channels in the world and, by his own account, has never truly gone viral. The channel grew on being steadily, consistently himself.
In this episode, Jazza is thoughtful about what fourteen years actually teaches you. We cover why the algorithm shift to watch time helped him while it hurt the animators around him, why he keeps abandoning the analytics tools his team builds, and what he calls the MrBeastification of YouTube: a template that works, produces a lot of people who achieve the thing and then find they're committed and unhappy, and is now, he thinks, on its tail end. Plus the advice he's given since day one, which is to do the thing you'd do with no audience at all, and why most people can't stomach performing to an empty auditorium.
A reflective conversation about creative longevity, and about deciding what success means before the platform decides it for you.
Topics covered: fourteen years on YouTube · defining success on your own terms · data vs creative instinct · the MrBeastification of the platform · community and connection · creative partnerships · brand relationships beyond ROI · building a tool belt of skills
Miles Sellyn is VP of Partnerships at Rare Days, a company that builds software with creators including Colin and Samir, Cody Sanchez, and Rhett and Link. His argument is simple: 95% of creator businesses are advertising companies, selling other people's products with no long term upside, when the same audience and the same distribution could be pointed at something they actually own.
In this episode, Miles is direct about what has changed and what hasn't. The cost of building a real consumer app has fallen from millions to a few hundred thousand, which changes the maths entirely for a creator who needs a million dollar business rather than a fifty million dollar one. But he's blunt about the vibe coding narrative and about the reputational risk of shipping something mediocre to an audience that trusts you. Plus why audience and customer are not the same thing, and the operational problem nobody plans for when 8,500 people can suddenly raise a support ticket.
A practical case for adding software to the revenue stack, and an honest account of what it takes to do it without embarrassing yourself.
Topics covered: creator software and digital products · why brand deals don't build enterprise value · AI and the cost of building apps · finding the right product for your niche · pricing and validation · email lists as launch infrastructure · MVPs with off the shelf tools · knowing when to get help
Zoe Soon moved from Sydney to New York on the back of a thirty minute coffee she flew twenty one hours for. When we recorded with her, Zoe led Creator and Gaming at the IAB, the body that standardised digital advertising back when the industry needed agreed ad sizes so brands could buy across the web without rebuilding every unit. She's doing the same job again, this time for creator brand deals.
In this episode, Zoe explains why $44 billion of creator ad spend is what she calls a gut feeling: brands know it works, but they can't compare it to anything else, so it stays stuck in the innovation budget instead of the media plan. We cover why a company like Unilever can do a deal with one huge creator but not a thousand small ones, why creators wait an average of 120 days to get paid and where in the chain that money sits, and why brands are increasingly paying only on direct conversions even though creators do most of the work before the sale. She's also good on what brands are actually buying, which is belonging rather than reach, with the Cerave Super Bowl campaign as the case study. Plus the confidence gap in gaming (90% of Gen Z play, under 5% of ad budget goes there), what the new Creator Fronts are designed to do, and her three things every creator should be building right now.
A clear explanation of the plumbing that decides how much brand money reaches you, from the person building it.
Topics covered: creator ad spend and measurement · why brand budgets stay stuck · payment terms and the supply chain · reach vs belonging · conversion-only deals · gaming and ad investment · Creator Fronts · thinking like a media company
Robert Kaliati has known Caleb Hammer since middle school. They played music together, ended up doing sales at the same company in Austin, and when Caleb left to start a YouTube channel, Robert eventually joined to run the business side. He is now President and COO of Hammer Media, which means he is the one thinking about what happens to 35 staff and 20 contractors if the guy whose name is on the door stops filming.
In this episode, Robert is unusually open about the operating side of a creator business. We cover how he handles controversy (mostly by having the difficult conversations with brands and staff months beforehand, then doing nothing on the day), the extensive casting process behind Financial Audit and the guests who used to make it into the chair without being real, and how the membership went from a flopped Patreon to roughly 110,000 members on YouTube, doubled in under a year, with 80% actually watching week over week. He is also clear on the money question most creators avoid: why DollarWise, their budgeting app, deliberately carries almost none of Caleb's branding, and why that restraint is the whole point. Plus his rule that everything ships with an A/B test, how he disagrees with a creator using data rather than opinion, and why the standard advice to hire an editor first is often wrong.
A rare look behind a fast-growing creator company from the person whose job is to make it survive without the creator.
Topics covered: key man risk · creator and operator partnerships · handling controversy · memberships and subscription revenue · casting and story production · testing and experimentation · when and who to hire first · building products that outlast the creator
Allison Yazdian started in real estate, where she noticed the best agents were never the ones with the best listings. They were the ones who owned the direct relationship with their customers, so it didn't matter which brokerage they sat at. She went on to LTK and now runs Uscreen as CEO, building the infrastructure that lets creators sell to their audience without a platform standing in the middle.
In this episode, Allison is direct about what fragile revenue actually looks like, and what happens when a creator effectively gets evicted from a platform they never owned. We cover the numbers she sees across thousands of channels (nearly 200 creators who have passed $1m, an average around $77k, and the maths on why 500 fans at $20 a month changes everything), why pricing too low is the mistake almost everyone makes, and why retention beats acquisition every time. She's also honest about the creator ick of asking people to pay, and how building in public gets you past it. Plus why audience size predicts far less than engagement, the Goldilocks problem of hiring too fast or too slow, and what she tells creators who launch, announce it once, and conclude memberships don't work for them.
Topics covered: rented vs owned audience · memberships and recurring revenue · pricing strategy · retention and churn · getting past the transaction ick · super fans and community · scaling a creator team
Devin McGovern spent over a decade producing reality TV, wrapped a show in October 2024, and never got another call. Hundreds of job applications later, not one interview. In his mid forties with two kids, the creator economy wasn't a bold pivot so much as the only place money was moving.
In this episode, Devin is candid about the content that flopped first, the disastrous family dinner that led to a video hitting 8 million views in two days, and the money: zero to over $10k a month in brand deals in eighteen months, the one question he asks every inbound brand, and the thirty hour TikTok blackout that made him realise he owned none of it.
Topics covered: career pivots from traditional media · transferable production skills · finding your niche · brand deal negotiation · rented vs owned audience · newsletters · treating creating as a business
Uptin spent years as a CNBC producer, where he launched the network's international YouTube channel in 2016 and quietly noticed something awkward: the videos he shot on his own iPhone in selfie mode outperformed the ones made with a professional crew. Then the pandemic hit, he was laid off, and he had to decide whether a million-view brand name meant anything without the brand.
In this episode, Uptin is specific about why he spent his severance on an editor from day one, how PR consulting in the mornings let him make content in the afternoons with no financial pressure, and how a single LinkedIn message turned into a Dubai agency he never meant to start and later sold. Plus the reason his agency deliberately had no Instagram or TikTok, why he once unfollowed Gary Vee and then told him so to his face, and his rules for delivery: trim 30% of the script, never say "hey guys", and talk like you're speaking to one person.
Topics covered: starting from zero · consistency · funding the early days · accidental agencies · scaling down · hustle culture · the craft of a good story
Rebecca Rechtszaid is a Harvard Law grad and former lead counsel for partnerships at Meta who now represents creators through her own firm. Her core message: if you're a creator, you're running an IP business whether you realise it or not, and most people only figure that out at the worst possible moment.
In this episode, Rebecca breaks down the mistakes she sees over and over, from creators treating brand deals as gifts to co-creators with no paperwork discovering the camera operator legally owns the footage. We cover what the creator economy can learn from music (handshake deals, Lennon and McCartney, Prince's fight for his masters), why AI is making everything scarier (she reads TikTok's terms of service line by line), and the first legal moves every serious creator should make right now.
An honest, occasionally alarming, and very practical guide to protecting the business you may not know you already have.
Topics covered: creators as IP businesses · chain of title · lessons from music · AI clauses and likeness rights · trademarks · first legal steps for creators
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