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Join Crit Happens as they build a world only to see it come crashing down around them.
The Crew looks for... a crew. Looking around the Slick-Shell (Slender Turtle) they run into some interesting personalities while searching for who to hire
Gil-Drax tells the tail of the pirate lord Bloody Gills and the dangerous information they now possess.
With the Dreadhelm drama behind them, the crew strikes out on their own to find a port to repair their ship.
The crew finally faces of against Captain Dreadhelm's prey, Captain Zandar, but new information shades doubt on their choice of alliances.
The Crew squares off against the Thri-kreen monk, master of martial combat, Fred.
The Crew continues their fight through more deadly foes as they keep making their way toward Captain Dreadhelm's target.
The crew gets ready for their confrontation with Dreadhelms quarry just in time as they finally catch up with their prey.
The crew deals with the last nebula wisp plaguing the ship and ready themselves for the next fight coming their way.
The conclusion to Crit Happens' one shot using Dungeons and Dragons 4th edition. Follow Trey Steele as he leads Tanner Savage, James McFearson, Ana Strate and Lee Pulsipher's villainous character further into the darkness.
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