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Your heroes survived the Temple of Verdun. Now, after confronting the ancient dragon in the ruins of a lost civilization, the party regroups and finds that the way forward is fraught with difficult choices that will no doubt shape the fate of Akirema in ways that they can scarcely imagine.
The party survived the Temple of Verdun, the legendary Dragon, only to find that there are still more questions to answer and more quests before them.. but what to do first?....
Here is session 1 of Atown running Curse of Strahd for us so we can get the REAL DEAL DND EXPERIENCE
Ulfric and Lezaran join forces with a somewhat unsavory character in order to take down some bandits who have been plaguing the Sultan's road. When they arrive back in Porto Tarsilis for their payment, they get more than they bargained for...
In this session, Kzone experiments with a more open-world 'sandboxy' style of running the game. Ulfric and Lezaran have an unprecedented amount of control and the choices they make will no doubt haunt them for a long long time.
In this session Ulfric, Lezaran, and Bastian Hollow find themselves at sea as refugees on a ship headed for Eastport but a little girl winds up missing and it's up to our heroes to either solve the mystery, or be blamed for the crime!
In this session Ulfric, Lezaran, and newcomer Bastian Hollow journey to Westport in order to regroup after their experiences on the Great plains of makar. They find a suspicious character who seems to have some.... special abilities...
Ulfric and Lezaran meet a new friend, expand their minds, battle barbarians, and discover new species in Session 6.
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