For those of you wondering about the title of this episode, well you’ll have to listen to figure that out. Pig eating habits aside, it was a genuine pleasure to chat with Ryan about his time supporting various Sim-related titles by Maxis, as well as hearing the rather innovative way he got the job.
We also take a look at a console that, I have to admit, I didn’t know much about until this episode. Known in Japan as the PC Engine and the TurboGrafx in North America, it was a 4th generation game console with some impressive features.
Ryan has also recently launched his own line of replacement inlays for the PC Engine / TurboGrafx and NES controllers. We chat about some of the challenges he faced in getting these made and launched.
Do you have memories of the PC Engine / TurboGrafx, or any of the Maxis games? If so, we’d love to hear from you, so send a note over to [email protected], leave a comment on the post, or start a discussion in Goodpods.
If you liked this episode or any of our content, we’d greatly appreciate any little bit of support you can throw our way over at our Ko-Fi page.
Episode Links
GrafxGear: Website | TwitterTurboGrafx-16 / PC Engine – WikiPediaMaxis – WikiPediaRMC Retro: PC Engine Trash to Treasure (Pt1) – YouTubePortable PlayStation MiniDisc Concept – IGNChapter Times
00:00:04: Introductions00:10:21: The Sim Copter Easter Egg00:14:23: Favourite Support Moment00:19:36: The PC Engine00:21:41: TurboGrafx00:27:51: Japanese Tax & Copyright Oddities00:29:39: CD-ROM Before PlayStation00:30:10: Sh’m’ups00:32:46: CD Audio00:34:48: What Happened Next?00:35:43: Replacement Inlays00:47:23: Region Locking?00:50:08: Also Available For Nintendo00:54:19: Wrapping UpCredits
Intro and outro theme: Ace of Clubs by RoccoW