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After stepping out from his quarters, the players now face their greatest challenge yet: confronting the Stag Lord, the ruthless leader of the cult-like menace that has haunted the Greenbelt and the Tuskwater.
Beneath the supposed fort of the Stag Lord, the adventurers struggle to find the best approach to solve their problem of being hopelessly outnumbered.
With the lightning strikes behind them, the adventurers make their way toward a looming fort in the distance, hoping the Stag Lord is there—and that he’s not as fearsome as the stories suggest.
Now at the den of the Tatzlwyrm, the adventurers needs to bring back the head of one for Oleg, but they run into some old frenemies and find some unfortunate berries along the way.
With Taenn racing off into the woods in pursuit of a dog, the rest of the adventurers follow close behind—hoping to avoid trouble, but fate has other plans. Or... perhaps it's fortune?
After turning in some bounties at Oleg's the adventurers grab some new gear and prepare to head out to explore the rest of the Greenbelt and search for more clues leading them to the whereabouts of the Stag Lord.
With the potential to power up, the adventurers head "a lot west and a little bit north" to hopefully find the lair of Tuskgutter, and slay him before he causes any more harm to the region.
With a giant bear (or spirit?) in their path, the band of adventurers find themselves in a tricky situation until a stranger offers a helping hand, leading to a potential friendship that may prove beneficial outside of combat.
After meeting a new friend, the adventurers first turn in some quests at Oleg's before heading out into the Greenbelt's forested regions in search of a wild boar and a shrine to an ancient god.
Armed with their new Mitflit agreement, the band of adventurers makes their way from the Old Sycamore to the caverns where Kobolds await along with a sinister plot that makes no sense.
From the publisher's feed
In the wild and untamed Stolen Lands, a motley fellowship of heroes gathers to carve out a new kingdom. Through shrewd diplomacy or the might of arms, they strive to build their legacy. Join us in the grand chronicle of this fledgling realm in the Pathfinder: Kingmaker 2e adventure path!
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