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By Cubicorn Games Podcast
5
11 ratings
The podcast currently has 171 episodes available.
On this episode we give Super Cucumber updates as October quickly approaches and anticipate some long-awaited fall weather. Then we talk about Concord's failure to launch, the PS5 Pro and our expectations for the next year of video games.
Opening/Anniversary Ramble 00:00 - 03:46
On this episode we share some struggles with our increasingly frail bodies, talk about getting involved with a new generation of players, and finish up with a few updates on Super Cucumber.
Opening/Personal Updates 00:00 - 08:18
On this episode we have a few updates on our own game dev efforts, then cover the much-needed unionization efforts finally starting to get traction in the game industry at large.
Opening Chatter 00:00 - 05:15
On this episode we take a trip down memory lane with Donkey Kong Country, share our thoughts on a modern classic with Celeste, then check out an upcoming 3D platfomer by trying the Slime 64 demo.
Intro/Opening 00:00 - 02:30
On this episode we get back in the podcast saddle to go over our full experience from the show floor at Too Many Games, then have a few updates for what's next for us with Super Cucumber and beyond!
Intro/Opening 00:00 - 01:49
On this episode we have a few updates on our game dev progress, then discuss the fallout of the recent layoffs at Xbox Game Studios.
Intro/Opening 00:00 - 01:45
On this episode we sit down with Brandon Celentano from Too Many Games to discuss his experiences working at live game events, curating indie game showcases and so much more!
Intro/Opening 00:00 - 04:12
On this episode join us and our special guests from Daylight Basement Studio for an in-depth conversation on the planning, logistics and execution of showing an indie game at PAX East.
Intro/Opening 00:00 - 04:12
On this episode, join us for a brief update on what we'll be up to game development wise for the next few months.
Intro/Opening 00:00 - 02:10
In this card centric episode, join us for a long-winded discussion on TCG design, how Disney Lorcana has squandered its potential in just three sets, and why Star Wars Unlimited seems to be off to a solid start.
Intro/Opening 00:00 - 01:39
The podcast currently has 171 episodes available.