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Curiosity, Quake, and Networking with Fabien Sanglard


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episode 18 — Curiosity, Quake, and Networking with Fabien Sanglard.

Glen talks with Fabien Sanglard about curiosity driven engineering, from early computers and classic games like Doom and Quake to modern Android development and ADB. They discuss how networking evolved in games, why latency shaped multiplayer design, how Rust improves reliability in large systems, and why writing and diagrams are powerful tools for truly understanding complex technologies.

Learn more:

  • https://fabiensanglard.net/ — Fabien Sanglard’s Blog
  • https://fabiensanglard.net/quake_chunnel/ — How quake.exe got its TCP/IP stack

Rama

If you like this podcast you might also like our modular network framework in Rust: https://ramaproxy.org

Chapters

  • 00:00 Intro
  • 01:19 Fabien's background
  • 07:02 Android Debug Bridge (ADB)
  • 11:05 Fabien's Blog
  • 16:45 mDNS and Blog Target Audience
  • 24:23 Quake TCP/IP
  • 32:37 Nostalgia with Pink Glasses
  • 37:58 Later Quake Versions
  • 39:58 Fabien's books
  • 41:53 The importance of Diagrams in documentation
  • 47:19 Lessons that can be learned from ADB
  • 51:58 Rust Iteration Speed
  • 59:22 Outro

Netstack.FM

  • More information: https://netstack.fm/#episode-18
  • Join our Discord: https://discord.gg/29EetaSYCD
  • Reach out to us: [email protected]

Music for this episode was composed by Dj Mailbox. Listen to his music at https://on.soundcloud.com/4MRyPSNj8FZoVGpytj

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