In this episode we discuss Apple X (10) announcements with #ARKit and Google launches their AR SDK called #ARCore.
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http://cvrnt.com/FacebookTwitter @cvrntInstagram cvrntpodcastPatreonDefinition of Augmented RealityGooglehttps://www.blog.google/products/google-vr/arcore-augmented-reality-android-scale/ARCore will run on millions of devices, starting today with the Pixel and Samsung’s S8, running 7.0 Nougat and above. We’re targeting 100 million devices at the end of the preview.ARCore works with Java/OpenGL, Unity and Unreal and focuses on three things:Motion trackingEnvironmental UnderstandingLight EstimationVisual Positioning Service (VPS), a service which will enable world scale AR experiences well beyond a tabletopcustom browsers allow developers to create AR-enhanced websites and run them on both Android/ARCore and iOS/ARKit.https://developers.google.com/ar/https://github.com/google-arhttps://experiments.withgoogle.com/arhttps://thisisarcore.com/https://developers.google.com/ar/develop/web/getting-startedfirst ARcore app on play store – Atom visualizerApple Announcementshttps://techcrunch.com/2017/08/29/a-preview-of-the-first-wave-of-ar-apps-coming-to-iphones/(AR section) https://www.bloomberg.com/news/articles/2017-09-12/apple-bets-on-augmented-reality-to-sell-its-most-expensive-phoneConferenceUnlock with your facePortrait LightingemojisAR: star overlay, MLB, robots/dinos on bball court.Directive GamesPersonal Twitter accounts
Kirk – @thevrpmCreated by Ragz via Garageband