Chapter 8 of our Broken Loop campaign for Cyberpunk RED ended with a cliffhanger as the edgerunners faced an unexpected … enemy? Friend? Belligerent hivemind hell bent on stripping everyone of their chrome?
In this episode of Campaigns & Coffee, we talk about that actual play session, it's unexpected turns, and how we rolled with the consequences of a well-placed grenade.
Get more Cyberpunk RED:
Cyberpunk RED Actual Play @ Lair of Secrets
Cyberpunk RED Role-Playing Game Resources
Cyberpunk RED Frequently Asked Questions
Cyberpunk RED Screamsheets
Quotes
"Who knew the corporate ruins would be guarded by cybernetic ravens and a cyberpsycho?"
"We survived, but only just. Night City isn't for the faint of heart."
"We're not getting paid enough for this—becoming our new catchphrase as we dive deeper into the chaos."
"The final scene? A burning car, pulped cyborgs, and a cliffhanger that'll haunt your dreams."
Chapters
https://youtu.be/2LfIYs5zVN4
Show Notes
Introduction: David kicks off with a recap of Ken's recent Cyberpunk Red session.Session Recap:
Setting: Night City, 2045, irradiated ruins from a past nuclear blast.
Mission: The team must flip a switch in a corporate HQ's techno basement.
Unexpected Turn: The Nomad's catastrophic drive check flips the car, leading to a chaotic firefight.
Key Encounters: Cybernetic ravens, a cyberpsycho, and Glow Boys.
Cliffhanger: The session ends with the group facing the ominous corporate HQ.
Discussion: The hosts reflect on the game's unexpected outcomes, the challenge of mixing horror elements in Cyberpunk, and the importance of not pulling punches in the genre.
Audience Question: An exploration of how to organize a union for dungeon minions.
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Crow photo credit: Tom Swinnen (Creative Commons)