Fallout 2d20 uses zones instead of conventional battle maps or theater of the mind to describe where your characters (and their enemies) are in the game world. In this episode, we talk about how Fallout zones work, offer advice on how to use them, and take a peak at some other games that use zones.
After fighting our way through the wasteland, we geek out about Alien: Isolation, the excellent survival horror game now available on the Switch, and the Foundry Virtual Table Top.
Fallout 2d20 Campaign Page: An overview of the campaign, plus links to episodes and related game resources.Fallout 2d20 Resources: Links to community forums, wikis, rules, podcasts, and cheatsheets.Chapters
0:00 Intro – Welcome to the Lair of Secrets
1:00 What Are Fallout Zones?
3:45 How Zones Improve Tactical Combat
9:30 Obstacles, Cover & Hazards in Zone-Based Play
15:20 Zone-Based Games – Fate, Shadowdark, Alien, and More
19:45 Jump Scares – Playing ALIEN: Isolation in the Dark
26:30 How Alien: Isolation Preps You for Running an Alien RPG
31:10 David’s New Obsession: Foundry VTT
34:50 Foundry vs. Roll20 – Which Virtual Tabletop is Better?
37:45 Final Thoughts & Sign Off
Listen to the Episode
Watch to the Episode
Watch Fallout Zones on YouTube.Show Notes
Main Topic
Overview of zones in Fallout 2d20What and why?Abstract way of representing regions and distances in a game.Half-way between battle map and theatre of the mind … sort of.Great for RPGs featuring more abstract locales.Lets you avoid infinite 5-foot-squares.Fallout 2d20 zonesReach – Arms reach (within close, but not an actual zone; minor action to close; confusing wording)Close – Any distance within the zone you’re in.Medium – Distance of one zoneLong – Distance of two zonesExtreme – Distance of three or more zonesHow do they impact movement / weapons?Difficult terrain: “A zone may be filled with difficult terrain, slowing anyone attempting to cross it.” Fallout 2d20 core rules (p. 38)Obstacles are similar in that they hinder your movement, but they exist between zones—attempts to move from one zone to another where an obstacle is present may slow your progress. Fallout 2d20 core rules (p. 38)Hazards are parts of the environment that inflict damage to creatures caught in them. A hazard may be present in a specific zone, or it may be spread among multiple zones. Fallout 2d20 core rules (p. 39)How to Represent ZonesTheater of the MindHow far can you take it in theatre of the mind?Visual ZonesUse index cards or draw out boxes representing zones. Battle MapsCreate your map. Draw lines on it indicating zonesOutside Example:Zone 1: The near battlefield, on the shores of a stream.Between zone 1 and 2: the stream that must be crossedZone 2: The field on the far side of the streamZone 3: A stand of broken boulders & battle tankZone 4: The edge of a forest. Hulks of buildings looms in the distanceInside Example:Zone 1: The LibraryZone 2: The Entrance HallwayZone 3: The KitchenZone 4: The BasementZone 5: The Balcony and second for overlooking the dining roomPrior experience with zones in other systemsFATEIndex Card RPGProfessor DM / Dungeon CraftAlien (Year Zero system)Forbidden LandsAdjacentShadowdarkFallout scenarios we ranThe Lab (small scale zones)Surface Fight (open range)The Dungeon (larger, longer-range zones)Advantages & DisadvantagesAdvantagesMakes range more abstracted; in Cyberpunk RED, if I want to give the solo a chance to use his sniper or assault rifle skills, I probably need to scale up my map.With zones, the distance gets abstracted … and the map doesn’t even need to exist.DisadvantagesBreaks your brain a little.Can be hard to conceptualize (particularly if you come from a minis-based game. Reach vs. CloseBuilding-as-a-zone vs. floors as a zoneBanter
ALIEN: IsolationReleased 10 years agoAnd now it’s out for Switch!How to play: On the sofa, in the near dark, with AirPods in.FoundryVTTMy favorite so farIt has lived up to the hype I have heard from othersEasy to pick up and start running withVery extensibleFeatured Image Meta
The muddled background is the local map for Vault 88 in Fallout 4. Credit: Bethesda.
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