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In this episode of Remote Ruby, Chris and Andrew dive into a discussion that spans the worlds of gaming and software development. They kick off by sharing their experiences with Cyberpunk 2077, reflecting on how the game has improved since its initial release, then on to Balatro, a deck-building poker game that's influencing Andrew's real-world casino visits. The conversation then pivots to a deep dive into web development technologies, including the use of Vite, Hotwire, and the different approaches to using Turbo Frames and Streams. They highlight the challenges and nuances of modern web development, such as implementation of CSS classes and the difficulties of debugging. They also touch on the evolution of Ruby’s release and the ongoing efforts to improve the web development process. Hit download now to hear more!
Honeybadger
By Chris Oliver, Andrew Mason, David Hill4.8
3434 ratings
In this episode of Remote Ruby, Chris and Andrew dive into a discussion that spans the worlds of gaming and software development. They kick off by sharing their experiences with Cyberpunk 2077, reflecting on how the game has improved since its initial release, then on to Balatro, a deck-building poker game that's influencing Andrew's real-world casino visits. The conversation then pivots to a deep dive into web development technologies, including the use of Vite, Hotwire, and the different approaches to using Turbo Frames and Streams. They highlight the challenges and nuances of modern web development, such as implementation of CSS classes and the difficulties of debugging. They also touch on the evolution of Ruby’s release and the ongoing efforts to improve the web development process. Hit download now to hear more!
Honeybadger
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