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A fight with a plant squid and our favorite revanent is complicated by bouts of chaos… and Michael has an interesting theory where it’s coming from…
Summoning a chaos god goes exactly how you think it’s gonna go…
In Sigil, there are skeleton keys that open portals that can’t be opened otherwise, and the Circle is sent to retrieve one that’s fallen into the wrong hands!
On our side campaign, back in Sigil, the wizard agents start to learn how much more complicated city politics just became.
Topping off our double DND day with a fantastic roleplay session where secrets are told and a duck is found!
Side quest time! Our side campaign in Sigil is rife with mystery and mayhem as the members of the Circle attempt to steal a Tome of Chronomancy!
In which our party expertly handles a combat in a cornered alleyway and not so expertly handles a bunch of traps in a basement hallway…
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