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The 1st party finishes exploring the Ashen Ossuary, sees a disturbing vision of the future, and learns what role fate may hold for them in averting the Doomsday Dawn. End of Chapter 1.
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A new campaign! Almost 4 years after it released, we’ll be playing the PF2E Playtest adventure Doomsday Dawn (updated for modern PF2E rules, of course).
Introducing the 1st party (which will return in Chapters 4 and Chapter 7):
Kerri – Robert “Bobby” Cardei (Human Changeling Bard, Maestro)
Lucy – Sellith Maius (Human Tiefling Summoner, Dragon Eidolon)
Naams – Remy Beaufort (Human Champion of Desna, Liberator)
Phazius – Haz’ward (Hobgoblin Magus, Sparkling Targe)
Anton – Me! The GM!
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d5 Gamers can also be found on iTunes, Stitcher, Spotify, and Google Podcasts!
RSS: http://feeds.feedburner.com/d5gamerspodcast
Almost 4 years after it released, we’ll be playing the PF2E Playtest adventure Doomsday Dawn (updated for modern PF2E rules, of course).
For playtesting purposes, this unique adventure jumped between 5 parties, with timeskips (and level jumps) between chapters – however, because of this, IMO it also ended up with a really interesting, non-linear, experimental plot structure. It has fascinated me since my first attempt to run it in 2018 and now we’re giving it another go.
In typical Me fashion, I’ve shuffled much of the plot around, and added more layers of mystery, complexity, and foreshadowing, so if you’ve played this before you might notice quite a few changes too.
Download
d5 Gamers can also be found on iTunes, Stitcher, Spotify, and Google Podcasts!
RSS: http://feeds.feedburner.com/d5gamerspodcast
At the heart of the corn maze, the party learns Ravenmoor’s darkest secrets…
(Well, it’s 14 months after it was recorded, but better late than never: The finale of Feast of Ravenmoor. More adventures coming this year!)
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The pirates confront their ultimate foe. Finale & Epilogue.
Thanks for sticking with us! If you made it this far, leave a comment or message.
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In the penultimate episode, the party learns more about the complex they find themselves in… and just what kind of enemies they’re dealing with.
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On the tail of the landing party, the PCs venture deeper into the cyclops ruin…
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The party lands on Brightglass Island and begins to explore the ancient, overgrown ruins….
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Having once defended the Magpie Princess, the party must now go on the offence…
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The battle for the Temple of Gozreh concludes, and the party finds the 3rd piece of the key. End of Chapter 2.
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