Damage Per Podcast

Damage Per Podcast

By Jesse BartelLeisureVideo Games
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Damage Per Podcast episodes

  • Episode 14: DmC but 11 Years Later (AKA EDGELORD MAY CRY)

    Hello all, 

    This week Mitch and I tackle the 2013 controversial Devil May Cry entry, DmC. Developed by one of our favorite studios, Ninja Theory, and published by Capcom, DmC was trash talked for 3 years until its release. 

    The beginning of the trash talk started with a trailer that was revealed at the Tokyo Game Show in 2010

    It’s a flimsy trailer with no actual gameplay and sported the redux of Dante’s look for Capcom’s pursuit of the Western market. The soundtrack bumps though! 

    With 3 years until release, Ninja Theory received death threats and was trashed online due to the direction the much adored series looked to be heading in. 

    I mean, listen, the artistic direction of old Dante to the new anemic, Hot Topic commercial Dante is jarring - even I, who is incredibly forgiving of design like this, do not like it. This wasn’t Ninja Theory’s decision but they were blamed for all of it - Capcom headed all of these decision and NT was really just guns for hire here. 

    The game released and was met with great reviews and yes, it’s a good game with an “meh” skin on it. 

    Anyway, enjoy our discussion and how much we enjoyed seeing where Ninja Theory shines in the development. They did the best they could with what they were given and they get all the credit for that. 

    2 hr 38 min
  • Episode 12: Hanging with Bungie Game Designer Danny Nanni - Destiny 2 and Other Things

    Hello all,


    A super duper special episode today - I sit down with Danny Nanni who is an Associate Gameplay Designer (Combat) at THE Bungie. Danny works on Destiny 2 and also pursues indie efforts in his free time.


    We talk about games we enjoy and game development as a whole.


    I am so grateful for Danny's time and you can read up on him over at his WEBSITE.


    Also, don't forget to read more of a write up over on SUBSTACK.

    2 hr 9 min
  • Episode 11: The Darkness 2 but 12 Years Later (QUAD WEAPONRY)

    hello all!


    Welcome back, happy spring, and I hate allergies. This week Jesse and Mitch talk about movies, games, and nostalgia. The focus on the episode is 2012's The Darkness 2 which still kicks ass and you should play it.


    Don't forget to check out Mitch over on Divided by Werewolves as well.

    2 hr 27 min
  • Episode 9: Shadow Warrior Novels w/Author Jerry Oltion AKA Ryan Hughes AKA THE MAN

    Hello all,


    We are back with Jerry Oltion to talk about the 1997 novels based on the PC hit Shadow Warrior. Shadow Warrior was the end of the build engine era right before Unreal and Half Life would arrive a year later.


    Jerry was on previously to discuss his contribution to the Unreal novels in 1998 and we step just one year back in time to talk about a tonally different beast.


    Enjoy and don't forget to find me on Substack. You can also find Jerry on his website.

    1 hr 23 min
  • Episode 8: Max Payne 3 but 12 Years Later (aka old man do shoot shoot and bullet go slow)
    Hello all,
    Welcome to this week's episode where show regular Mitch Reeves talks to me (Jesse Bartel) about how great Max Payne 3 is. Also we are old!
    Yes this is a long episode because we talk about nonsense and also the main topic. What can I say? We are men of many talents - just not useful ones!
    Don't forget to keep updated on my Substack: jessebartel.substack.com
    Thank you for listening (or trying to!).
    2 hr 40 min
  • Episode 7: Spec Ops - The Line (aka TRAUMA: THE GAME)

    Hello all!

    This week Mitch and I talk about the forgotten, underselling (undersold?) game of 2012 - Spec Ops: The Line. This game is a commentary on modern military shooters and also a commentary on violence in video games.

    The Line haunted me since I first played it so I it was great to discuss in detail the insanity of its narrative.

    Remember to read more of my work over on Substack!

    1 hr 9 min
  • Episode 6: Gears of War Judgement but 10ish Years Later (aka Gears of War Painkiller)

    This week Mitch Reeves joins Jesse Bartel to talk about the final Gears game on the Xbox 360 developed by Polish company People Can Fly. While Judgement is an uneven and rather boring entry to the series, there are aspects to like about it. Can we get a Padduk story, please?


    Mitch and Jesse also talk about the games they have recently played and movies recently watched. It wouldn't be an episode if we didn't talk about SEGA, right?


    Don't forget to listen to Divided by Werewolves which is Mitch's other podcast.


    HAPPY NEW YEAR

    1 hr 56 min

About Damage Per Podcast

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Star Wars, Video Game Novels and adjacent topics.