Blaze (Cinematic Boss Battle Suite) - Full Arc
The Final Confrontation has Begun.
This track presents the complete musical experience for a multi-stage boss fight
Phase 2 (the desperate, relentless final climax).
The 20-Year Journey of Blaze
This piece is a cinematic re-orchestration of my original Grime instrumental which was first created in 2006. The fierce rhythmic drive and core melody were initially forged on Fruity Loops 6 (FL Studio 6) using classic stock plugins like Sytrus.
This new, massive orchestral version takes that foundation and escalates it dramatically, translating the electronic aggression into sweeping brass, driving percussion, and high-stakes orchestral tension. It's a modern, cinematic take on a classic track—the sound of a Grime beat fighting for its life on a massive cinematic scale.
🕹️ Inspired by Gaming Giants
The dramatic intensity and genre-blending style of Blaze draw heavily from my favorite game scores:
From the Past: Sonic Adventure, Metal Gear Rising: Revengeance, Headhunter, and the influential Virtua Fighter (Sega Saturn Version).
Modern Influences: Cyberpunk 2077, Sonic Frontiers, MGSV, and the Hitman World Of Assassination trilogy.
🎭 Fun Fact: Music to Acting
This track has a surprising legacy: it's the reason I got into acting! The original beat caught the attention of the 'Adulthood' production team on MySpace, leading to a competition win that landed me a role in one scene of the film.
Credits & Production
Original Concept & Re-orchestration: Dan Can Make Beats (Daniel Bertrand-Grell)
String Arrangement Finalization: The intricate string work that gives the track its dramatic depth was produced with the help of SUNO.
Artwork: The visual for this release was created with assistance from Gemini.
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