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Jonathan Miley talks with Michael Schmidt about his upcoming game, Paradox Vector, a retro-shooter with vector-style graphics and puzzles based on non-Euclidean geometry, taking inspiration from id Software titles and Metroid Prime.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
By Jonathan Miley5
22 ratings
Jonathan Miley talks with Michael Schmidt about his upcoming game, Paradox Vector, a retro-shooter with vector-style graphics and puzzles based on non-Euclidean geometry, taking inspiration from id Software titles and Metroid Prime.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com