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Jonathan Miley talks with Michael Schmidt about his upcoming game, Paradox Vector, a retro-shooter with vector-style graphics and puzzles based on non-Euclidean geometry, taking inspiration from id Software titles and Metroid Prime.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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Jonathan Miley talks with Michael Schmidt about his upcoming game, Paradox Vector, a retro-shooter with vector-style graphics and puzzles based on non-Euclidean geometry, taking inspiration from id Software titles and Metroid Prime.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com