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I'm not sure where to begin in describing Mushroom 11. It's a puzzle-platformer that lies somewhere on the crossroads of relaxation and stress, formlessness and inflexibility, beauty and destruction. In this episode Brian Tyler and Jonathan Miley talk to Julia Keren-Detar, Itay Keren, and Simon Kono from Untame Games about how those aspects came together and where they came from.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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I'm not sure where to begin in describing Mushroom 11. It's a puzzle-platformer that lies somewhere on the crossroads of relaxation and stress, formlessness and inflexibility, beauty and destruction. In this episode Brian Tyler and Jonathan Miley talk to Julia Keren-Detar, Itay Keren, and Simon Kono from Untame Games about how those aspects came together and where they came from.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com