Join me as I play with Joe and Hero of the Lance member Derek in the adventure Guardian to the Abyss with the D&D Adventure Cooperative Game. This is the third in a four part series of customized Dragonlance themed adventures that we will be playing with the Wrath of Ashardalon board game. D&D Adventure Cooperative Games are a series of Board Games initially released in August 2010. You can buy the board game here: https://amzn.to/3qxvu4e
https://youtube.com/live/OGh7QQW5gy8
Bone Acolyte of Chemosh Series (Wrath of Ashardalon Board Game)
* Cleric - Quinn Argose
* Quinn Comes From a rich sea faering merchant family in Palanthis. He left his family home to follow the walking god. During a conversation with Valthonis he felt compelled to return home but not to his family. His love of books and knowledge led him to the library and to follow Gilean. His mission is to search for knowledge wherever it may be. He has a serious analytical personality.
* Paladine - Keyleth, Female Qualinesti Elf of Quen Illumini (Mishakal)
* After the destruction of Qualinost, I followed my Speaker of the Sun Gilthas in his pilgrimage that ended in the elven nations battling for their very lives in the Inath-Wakenti. Once the valley was restored to life, I felt a call from Quen Illumini and traveled to Solamnia. I am road weary but driven by my divine purpose. I am curt and just, finding it difficult to warm up to my companions.
* Rogue - Tarak
* Tarak is a Half-ogre, Who doesn't know where he is from. He finds copious amounts of joy in killing things. He is alway looking for adventure where he can sustain his blood lust. Other than that he likes long walks on the beach where he can try and find a fool to mug.
Recap
* It is the Fifth Age of Krynn. With the God’s return, the socio-political factions across Ansalon are in upheaval. The Knights are seeking to rebuild the High Clerist’s Tower which fell in the Chaos War, but they have discovered a horrible secret that has been hidden since the Age of Might. The High Clerist’s Tower was built over an ancient Temple of Chemosh. It was meant as a seal, protecting Solamnia from Chemosh’s Bone Acolytes, millenia ago. And it was successful, until the Secundus Cataclius and the destruction of the tower.
* The Knights of Solamnia have already sent in a party to close the portal to the Abyss which must be the source of the evil. But they have not yet returned and the knighthood fears the worst. They have conscripted you, our intrepid heroes, to enter the Ancient Temple of Chemosh, rescue the knights if any survived, and stop the evil within. You have fought your way into the temple. You have located the knights and freed them from their tormentors, and now you must locate and close the portal at all costs.
Guardian to the Abyss (Destroy the Dracolich, Adventure 6, Castle Ravenloft - Altered)
* Start the Adventure Copy
* With the Knights liberated, they leave to discover the truth about Vingaard Keep, promising to return with reinforcements. Now that you are once again alone in this temple, the jailer's words echo in your mind. What ancient guardian could Chemosh be employing to protect his portal to the Abyss? You know you are close to ending this infernal threat, and at this point, the only way to go is forward.
* When the Arcane Circle is revealed
* The image before you is truly terrifying. Dragonfear hits you like a wave,