In this exclusive interview, we talk to Deathloop's Game Director Dinga Bakaba about how the team designed the intricate systems that make Deathloop a game of the year contender. We talked about what Arkane called "The Epiphany Moment", rewarding smart play, and how guiding the player was important. We also discussed how Arkane Lyon avoided tropes when designing the Visionaries in the game and why connecting their motivations to the world was important. We also talk about how Colt and Juliana came to be and why having two Black characters as the face of the game is having so much impact on those communities.
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