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Tristan and Oliver delve into the crow’s underbelly together with special guest, gameplay guru, Adam Pearce, as they harvest Acid Nerve’s Death’s Door into these three soulful bits:
A Puzzling World (aka Worldy Vibes) - Exploring the game’s unique small ghibli-esque worldbuilding, and how it blends a variety of genres
Dash & Slash - Talking all things combat; iconic bosses and how refining a limited moveset over elaborate combat depth plays to the game’s strengths
The Little Things - Highlighting some of the little unsung details and tidbits that make the game such a joy to play
Let us know what you think:
Leave us a review!
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Or email - [email protected]
Some references:
Acid Nerve developers David Fenn and Mark Foster on making ‘Death’s Door’ - NME (article)
Oddly Enough, Death’s Door Started With The Concept Of A Door - Well Played (article)
Death’s Door is simple yet difficult and incredibly fun all at once [Review] - GStyle Magazine (article)
Death's Door Developers Explain its Design & Philosophy | Noclip - Noclip (documentary)
Crafting Death’s Door’s intricate environments - Unity blog
Death’s Door — Inspiration Overtaken - Mike Shepard, The Medium (article)
Death’s Back Door: The Pros and Cons of Acid Nerve’s Crow-centric Reaper Simulator Death’s Door - The Gemsbok
By 3BitDesignTristan and Oliver delve into the crow’s underbelly together with special guest, gameplay guru, Adam Pearce, as they harvest Acid Nerve’s Death’s Door into these three soulful bits:
A Puzzling World (aka Worldy Vibes) - Exploring the game’s unique small ghibli-esque worldbuilding, and how it blends a variety of genres
Dash & Slash - Talking all things combat; iconic bosses and how refining a limited moveset over elaborate combat depth plays to the game’s strengths
The Little Things - Highlighting some of the little unsung details and tidbits that make the game such a joy to play
Let us know what you think:
Leave us a review!
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Or email - [email protected]
Some references:
Acid Nerve developers David Fenn and Mark Foster on making ‘Death’s Door’ - NME (article)
Oddly Enough, Death’s Door Started With The Concept Of A Door - Well Played (article)
Death’s Door is simple yet difficult and incredibly fun all at once [Review] - GStyle Magazine (article)
Death's Door Developers Explain its Design & Philosophy | Noclip - Noclip (documentary)
Crafting Death’s Door’s intricate environments - Unity blog
Death’s Door — Inspiration Overtaken - Mike Shepard, The Medium (article)
Death’s Back Door: The Pros and Cons of Acid Nerve’s Crow-centric Reaper Simulator Death’s Door - The Gemsbok