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Welcome back, travelers, to Deck of Many Tales!
Slipping out of Watchers’ Garden under heavy guard, the party threads the needle between suspicion and disaster, but escape is only the beginning. The road to Levering is long, sleepless, and heavy with confessions.
When exhaustion sets in and a field of flowers reveals a fallen automaton dragon, curiosity turns deadly fast. Trouble, it seems, is already on the way.
Welcome back Travelers, to the Deck of Many Tales!
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A late night stroll turns into a prison sentence as disguises crack and lies pile up with the ever watchful eyes of the Inquisition settle on our party. While half the group talks their way past blushing guards and silver-masked zealots, the others sit in the dark of Stoneward where Cillian finds that Nothing is always listening.
When all seems hopeless, a solution all too convenient presents itself. It is here the party learns that the devil you know might be better than the devil you don't.
Welcome back, travelers, to Deck of Many Tales!
What begins as a covert mission in the industrial heart of Levering quickly spirals into something far more complicated. Deep in the sewers beneath Watcher's Garden, the party runs into a familiar and terrifying angel, changing the dynamic of their team forever.
However, their adventure is far from over, after sneaking through city streets and breaking into buildings kicks off a series of events that no one could have prepared for. This mission was never going to be easy, but the party now questions whether or not it will be possible.
Welcome back, travelers, to Deck of Many Tales!
As the crew sails toward Levering, an industrial titan of gears, gardens, and guarded knowledge, the party enjoys the last bit of normalcy they'll have for some time. Meanwhile, Ruadhan has an audience with a very old friend, steeling him for the adventure ahead.
Not long after, code names are chosen, rations wait at the window, and an invitation looms—dinner with archivists, commanders, and the Eternal Watch itself. In front of them awaits an open sewer grate into Watcher's Garden.
Steel your nerves. The descent begins.
Welcome back, travelers, to Deck of Many Tales!
Merry Christmas from us to you! For the holidays, we wanted to spread the joy and share some of our favorite moments from this past year.
Thank you all for joining us on this adventure and we can't wait for you to continue on with us. See you next year!
- The DOMT Cast <3
Welcome back, travelers, to Deck of Many Tales!
The ship lurches under attack as the crew scrambles from bunks to battle with chili pots flying. Something vast tightens its grip from the deep. In the darkness, a light-dripping horror and a rotting Vrok force the party to show off what they learned in years of training.
After the chaos, quiet moments between the party and the crew question faith versus science and the nature of what it means to believe. Monsters lurk beyond the hull, but some of the most personal revelations surface once the fighting stops.
Welcome back, travelers, to Deck of Many Tales!
The day begins with roaring engines and a ship already in motion, but the crew quickly learns that something is off.
A drawing seems to watch its artist, an Arcane Heart powering the ship burns beneath the decks, steel scar vanish without a trace, and alchemical experiments take a turn for the parasitic.
When a single question is written to Ikaros' book, it answers with a name no one expected. The ship jerks with a sudden lurch and a call no one can ignore.
Welcome back, travelers, to Deck of Many Tales!
A suffocating vision shatters the crew’s calm, leaving Ikaros on the brink and everyone else scrambling to understand what reached out to him.
As they navigate the ship’s strange halls and stranger crew, tensions rise and secrets slip, some whispered, some unwillingly revealed.
Attempts to regroup only uncover more questions about what’s hunting them beneath the surface and what it wants with Ikaros.
Welcome back, travelers, to Deck of Many Tales!
After the team share secrets in a Woodhurst bathhouse and Cillian faces fears he didn’t know he had, they find themselves in a church that only gives more questions than answers.
By the afternoon, a sudden change of plans sends them racing to the docks, where tight ship corridors, stern captains, and a very ominous presence make it clear: nothing about this mission will be easy...or safe.
Welcome back, travelers, to Deck of Many Tales!
The party arrives in the fresh forest town of Woodhurst, where market stalls hum with barter and song beneath a colossal tree. A playful search for a missing ally leads to a chance encounter with Nithara whose quest to undo a daredevil’s bargain threatens to pull everyone deeper into infernal schemes.
As mysterious agents from Zedanel arrive with new orders, secrets unravel in the tavern’s lamplight, and the Witch of the Wood’s name stirs whispers of danger. Between birthday plans, whispered confessions, and a haunting message of pain written in ink and blood, the group’s path twists toward Levering.
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