Deep Fried Gaming

Deep Fried Gaming

By Deep Fried GamingLeisureVideo Games
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Deep Fried Gaming episodes

  • Episode 38: Children of the Sun - A Kinetic, Messy and (Short) Psychedelic Romp

    Today's installment focuses on 2024's Children of the Sun; a frenzied but deliberate shooter that blends elements of Sniper Elite, Super Hot, and just a little Far Cry 5 . Join us as we pick apart this games mechanics, presentation, and short length.

    Further, we discuss the price to playtime proposition of games like this and others. How much playtime should you get per dollar spent? Is time or money the more valuable currency? What is the factor that most effects their value? Finally, is Children of the Sun a good price to playtime value?

    Timestamps:

    0:00 Preamble and Intro

    4:00 He Can Keep That In There

    4:30 Children of the Sun Discussion

    7:10 Audio/Visual

    12:00 Gameplay/Mechanics

    17:30 Leaderboard/Combo System

    23:50 Thumbs Up/Thumbs Down?

    27:00 How Much Playtime Should You Get From a Game?

    41:40 Closing Thoughts


    Email: [email protected]

    45 min
  • Episode 37: Journalist Pulls Sexism Card After Mediocre Warhammer Store Experience

    *DISCLAIMER: This episode is made for entertainment and critique purposes ONLY. Bullying or Harassing the Author of this article in any way is entirely unacceptable. Be an adult, listen to the podcast, and go about your day like a well-adjusted person, please.*

    In episode 37, we dive into another review roast. This time, surprisingly, not from Kotaku but gamesradar. Our journalist today tells the account of a fateful trip into a Warhammer store and the horrific experience that destroyed her "voracious" appetite for TTRPGS for nearly 8 years.

    Join us as we discuss the true meaning of the word "voracious" (and why it's the linchpin of the entire article), discuss TTRPG culture, body positivity in the community, shame, piss-poor customer service, victim blaming, misread social situations, and many more questionable topics in order to get to the bottom of today's case entitled: "was our friendly neighborhood journalist victimized by a sexist neckbeard or just a socially stunted, impatient nerd with next to no customer service skills".

    Original Article: gamesradar.com by Abigail Shannon

    Email any questions, game suggestions, comments, and hate mail to [email protected].

    They might get read on the show if deemed worthy..

    54 min
  • Episode 36: Dredge - A Charming and Unsettling Maritime Excursion
    Today's episode focuses on 2023's game by Black Salt Games entitled "Dredge", a narrative fishing experience with unsettling undertones.
    Dredge adopts a charming, cartoonish artstyle, simplistic fishing gameplay and throws in a healthy dosing of mystery and horror to make the high seas a little more interesting.
    Today we discuss Dredge's various merits and pitfalls: its gameplay, story, music, and more.
    Timestamps:
    0:00 Preamble Introduction
    00:45 Episode Preamble
    14:45 Dredge Introduced
    16:30 What is Dredge: An overview
    26:25 The Gameplay of Dredge
    39:35 Story and Lore of Dredge (Spoilers)
    45:45 Non-Spoiler Story Discussion
    48:10 Final Thoughts and Wrap Up
    52 min
  • Episode 35: Ghost Recon Wildlands - A Messy, Modern Ubisoft Classic
    In 2018, a ragtag squad of degenerates set out into the wilds of Bolivia for the first time without a clue of what was waiting for them. Blood-brother pacts were formed, friendships cemented, and podcasts were etched into the stones of future fate.
    This episode is a look back on Ghost Recon Wildlands and how it influenced us. We examine all the things that made it special at the time and to this day. We reminisce on the triumphs of flawless team work, chaos of incompetence, and all the finer details of what made both such a joy.
    Time stamps
    0:00 Intro
    6:25 Guest Introduction
    8:40 WHY spend so much time in this game?
    17:35 What do we dislike about the game?
    32:20 Summary of Wildlands Positives and Negatives
    36:00 How does Ghost Recon Breakpoint Compare?
    45:00 Conclusions
    47 min
  • Episode 34: Ori and the Blind Forest - A Picture Perfect Platformer with Mechanics to Match
    Bashing into our 34th episode slot is a 2015 game from Moon Studios. Centering on a baby Night Fury and taking place in a woodland of incredible beauty, Ori and the Blind Forest is an easy sell at face value.
    The game was an Xbox and PC exclusive for years until a Nintendo Switch port was released in September 2019.
    In this episode, we take the ride through the Definitive Edition and examine the game's draws and drawbacks to uncover what makes this game such a gem.
    TIMESTAMPS
    0:00 - Intro
    3:19 - RJ has not seen How to Train Your Dragon 3
    4:05 - Game Intro and Description
    7:00 - General Overview and Discussion
    30:35 Story Discussion (Spoilers)
    40:50 Final Thoughts and Wrap Up (Spoiler Free)
    Email any questions, game suggestions, comments, and hate mail to [email protected]. 
    They might get read on the show if deemed worthy.
    44 min
  • Episode 33: Polygon Journo Thinks Detroit: Become Human Has TOO MANY BUTTONS - Review Roast
    **This episode contains light spoilers throughout its entirety. Most pertain to general themes of Detroit: Become Human and the characters within, however, a few reveal specific story beats. The larger spoilers are marked below in the timestamps. Anyone seeking to enter Detroit: Become Human completely blind should avoid listening to this episode**Episode 33 brings us to a companion episode on our review of Detroit: Become Human. We largely praised the game for its fantastic storytelling and compelling characters, but it seems not all were so like-minded. Introducing: Allegra Frank, an ex-writer for Polygon and current editor at thedailybeast. She is none too pleased with the writing of the game or its prominent use of buttons. In an article entitled "Detroit: Become Human tackles civil rights without a grasp of history", she airs her grievances over the game and what she feels to be a poor depiction and implementation of political messaging.In today's episode, we delve into the article in its entirety and explore why Allegra's reasoning and complaints are so severely flawed that they make Beetlejuice answering arithmetic questions on the Howard Stern Show look like one of the world's top thinkers.Original article: Polygon.com//Author: Allegra Frank - Original Article*Bullying or harassing the author of the original article or any other figures discussed in this episode is strongly discouraged and entirely unacceptable. Be an adult.*TIMESTAMPS0:00 - Intro4:20 - Article discussion (light theme/story spoilers)22:00 - 23:30 Markus story spoilers25:40 - individual character theme discussion (theme spoilers)28:45 - All about Markus (light Markus story spoilers)35:30 - BUTTON PRESSES (theme spoilers)41:00 Conclusion: How would Da Journo fix this game?Email any questions, game suggestions, comments, and hate mail to [email protected]. They might get read on the show if deemed worthy.
    48 min
  • Episode 32: Detroit: Become Human - Humans Playing as Androids Playing as Humans
    Quantic Dream is a studio known for its immersive, story-heavy games that challenge the player with the weight of their choices and the consequences that result from them. In 2018, they released their fifth game Detroit: Become Human to the PS4 console. It was a powerhouse in both the graphical and storytelling departments.
    Similar to previous Quantic Dream games, Director David Cage weaved a complex and twisting tale for players to experience. Reviews were very positive at the time and the game was later ported to the PC platform in 2020.
    Today we discuss the game from frame to finish and examine its visuals, soundtrack, story, and more in order to see if it's truly as good as the kids say it is or simply some overblown console fanboy cope.
    TIMESTAMPS
    Intro- 2:12
    Housekeeping- 5:04
    Game Intro- 9:38
    Visuals- 13:14
    Soundtrack- 28:27
    Connor's Theme Analysis (Spoilers) 34:15 -37:30
    Gameplay- 40:29
    Story (Spoilers) - 57:35
    Final Thoughts: 1:20:03
    1 hr 24 min
  • Episode 31: Deathloop - The Least Polished, Most Exciting Game Arkane has Released

    Between the dishonored series and their wildly underrated immersive sim, Prey, Arkane has proven themselves a reliable and inventive studio. They're responsible for creating interesting worlds with layered characters, morality systems, and stellar gameplay that has high replayability  years after release. So when the word was out they were making a similarly crafted game with a 60's style aesthetic, a jazzy soundtrack, and an emphasis on time manipulation, there was near instant excitement. As reviews rolled in, it seemed like this would be Arkane's strongest game yet, but the public wasn't as easily impressed. So where does that leave Deathloop in the rankings of Arkane titles? In this battle between polish and enjoyment, we discuss the newest and most intriguing title in the Arkane catalog.


    51 min
  • Episode 30: Wolfenstein New Order - Machine Games' Crack at an FPS Story

    Wolfenstein is a game series with a long and illustrious history pioneering a genre and spanning multiple decades. After many rehashes, Machine Games took a swing at developing what would become the Wolfenstein formula in the mid-2010's. Wolfenstein: New Order breathed new life not only into the Wolfenstein series, but also Blazkowicz as a character. This game makes BJ Blazkowicz in the 1960's form of the Doomguy, killing Nazis and taking names right out of the heart of Berlin. Strap in and gear up as we tackle this exciting and seemingly conflicted game and dissect the good and the bad of what it has to offer.

    47 min
  • Episode 29: Paper Mario: The Thousand-Year Door - Baby's First JRPG

    In this episode, we take the trip back to 2004 and hunker down with a Gamecube classic: Paper Mario: The Thousand-Year Door. It is the follow-up to Paper Mario on the Nintendo 64 and is the second game in the Paper Mario franchise.

    One of us is a resident JRPG noob and it was supposed that perhaps this title would be an excellent introduction to the genre. 

    In this episode we dig deep into this game and discuss its various unique gameplay mechanics, the story, its litany of worlds, and the many colorful characters and companions that join Mario on his adventure. How does this game stack up in our classic game lineup nearly 20 years later? Find out in episode 29!

    Timestamps 

    0:00 Intro

    8:00 Initial Impressions

    10:00 Viewing the Visuals

    16:35 Listening in on Soundtrack and Music

    23:50 Getting the Grip on Gameplay

    44:30 Tier Listing Paper Mario TTYD Companions

    59:50 Discussing the Chapters of Paper Mario TTYD

    1:26:45 Discussing the Story

    1:30:35 Final Thoughts and Wrap-up

    Email any questions, game suggestions, comments, and hate-mail to [email protected]. They might get read on the show if deemed worthy..

    Also, check out our partner website at Harddrivesigma.com for articles, reviews, blogs, the Deep Fried Gaming homepage, and more.

    Other socials:

    Twitter https://twitter.com/DFGPodcast

    Instagram https://www.instagram.com/deepfriedgamingpodcast/

    Youtube https://www.youtube.com/channel/UCLgHhIsuBnCZtys2Zq_dCaA

    1 hr 37 min

About Deep Fried Gaming

From the publisher's feed

The Deep Fried Gaming podcast is a show focusing on both old and new video games. Every episode offers a new review, roast, retrospective or games news segment from a light and casual perspective.