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Today's installment focuses on 2024's Children of the Sun; a frenzied but deliberate shooter that blends elements of Sniper Elite, Super Hot, and just a little Far Cry 5 . Join us as we pick apart this games mechanics, presentation, and short length.
Further, we discuss the price to playtime proposition of games like this and others. How much playtime should you get per dollar spent? Is time or money the more valuable currency? What is the factor that most effects their value? Finally, is Children of the Sun a good price to playtime value?
Timestamps:
0:00 Preamble and Intro
4:00 He Can Keep That In There
4:30 Children of the Sun Discussion
7:10 Audio/Visual
12:00 Gameplay/Mechanics
17:30 Leaderboard/Combo System
23:50 Thumbs Up/Thumbs Down?
27:00 How Much Playtime Should You Get From a Game?
41:40 Closing Thoughts
Email: [email protected]
*DISCLAIMER: This episode is made for entertainment and critique purposes ONLY. Bullying or Harassing the Author of this article in any way is entirely unacceptable. Be an adult, listen to the podcast, and go about your day like a well-adjusted person, please.*
In episode 37, we dive into another review roast. This time, surprisingly, not from Kotaku but gamesradar. Our journalist today tells the account of a fateful trip into a Warhammer store and the horrific experience that destroyed her "voracious" appetite for TTRPGS for nearly 8 years.
Join us as we discuss the true meaning of the word "voracious" (and why it's the linchpin of the entire article), discuss TTRPG culture, body positivity in the community, shame, piss-poor customer service, victim blaming, misread social situations, and many more questionable topics in order to get to the bottom of today's case entitled: "was our friendly neighborhood journalist victimized by a sexist neckbeard or just a socially stunted, impatient nerd with next to no customer service skills".
Original Article: gamesradar.com by Abigail Shannon
Email any questions, game suggestions, comments, and hate mail to [email protected].
They might get read on the show if deemed worthy..
Between the dishonored series and their wildly underrated immersive sim, Prey, Arkane has proven themselves a reliable and inventive studio. They're responsible for creating interesting worlds with layered characters, morality systems, and stellar gameplay that has high replayability years after release. So when the word was out they were making a similarly crafted game with a 60's style aesthetic, a jazzy soundtrack, and an emphasis on time manipulation, there was near instant excitement. As reviews rolled in, it seemed like this would be Arkane's strongest game yet, but the public wasn't as easily impressed. So where does that leave Deathloop in the rankings of Arkane titles? In this battle between polish and enjoyment, we discuss the newest and most intriguing title in the Arkane catalog.
Wolfenstein is a game series with a long and illustrious history pioneering a genre and spanning multiple decades. After many rehashes, Machine Games took a swing at developing what would become the Wolfenstein formula in the mid-2010's. Wolfenstein: New Order breathed new life not only into the Wolfenstein series, but also Blazkowicz as a character. This game makes BJ Blazkowicz in the 1960's form of the Doomguy, killing Nazis and taking names right out of the heart of Berlin. Strap in and gear up as we tackle this exciting and seemingly conflicted game and dissect the good and the bad of what it has to offer.
In this episode, we take the trip back to 2004 and hunker down with a Gamecube classic: Paper Mario: The Thousand-Year Door. It is the follow-up to Paper Mario on the Nintendo 64 and is the second game in the Paper Mario franchise.
One of us is a resident JRPG noob and it was supposed that perhaps this title would be an excellent introduction to the genre.
In this episode we dig deep into this game and discuss its various unique gameplay mechanics, the story, its litany of worlds, and the many colorful characters and companions that join Mario on his adventure. How does this game stack up in our classic game lineup nearly 20 years later? Find out in episode 29!
Timestamps
0:00 Intro
8:00 Initial Impressions
10:00 Viewing the Visuals
16:35 Listening in on Soundtrack and Music
23:50 Getting the Grip on Gameplay
44:30 Tier Listing Paper Mario TTYD Companions
59:50 Discussing the Chapters of Paper Mario TTYD
1:26:45 Discussing the Story
1:30:35 Final Thoughts and Wrap-up
Email any questions, game suggestions, comments, and hate-mail to [email protected]. They might get read on the show if deemed worthy..
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