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In this episode Gino and Em interview David "Shoy" -REDACTED-, the developer of Cycle! We discuss the game's inspirations, how David designed the various metroidvania elements of the game, what it feels like to develop a game over 7+ years, and how the initial movement abilities in the game impacted the game design. We also cover lessons David learned while finishing his first full indie game as someone who had no formal game design training.
Follow David at https://bsky.app/profile/shoyslayer.bsky.social
Pick up Cycle at https://dvtzr.itch.io/cycle or https://store.steampowered.com/app/1947160/CYCLE/
Please consider donating to the National Network of Abortion Funds: abortionfunds.org/donate
If you've been enjoying the podcast, please consider supporting us at https://www.patreon.com/DeepListens
If you like our new art and want to commission some of your own, reach out to Tyler at tylerorbin.net
By Deep Listens4.9
1515 ratings
In this episode Gino and Em interview David "Shoy" -REDACTED-, the developer of Cycle! We discuss the game's inspirations, how David designed the various metroidvania elements of the game, what it feels like to develop a game over 7+ years, and how the initial movement abilities in the game impacted the game design. We also cover lessons David learned while finishing his first full indie game as someone who had no formal game design training.
Follow David at https://bsky.app/profile/shoyslayer.bsky.social
Pick up Cycle at https://dvtzr.itch.io/cycle or https://store.steampowered.com/app/1947160/CYCLE/
Please consider donating to the National Network of Abortion Funds: abortionfunds.org/donate
If you've been enjoying the podcast, please consider supporting us at https://www.patreon.com/DeepListens
If you like our new art and want to commission some of your own, reach out to Tyler at tylerorbin.net

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