AI-generated podcast — the hosts and voices are synthetic, not real people. Made with AI by Demades.
Path of Exile 2's Forbidden Rites league is a week old, and 0.5.5b just
landed. This is the week-one breakdown of the whole 0.5.5 update: what
changed, what ten hotfixes and 0.5.5b quietly corrected, and which changes
should change what you do tonight.
In this episode:
• The Trial of Chaos rework: leave and resume runs, a reward chest every room,
Currency-and-Soul-Core-only payouts, lighter modifiers, and the new
continue-and-wager layer.
• Soul Cores move from "chance to" ailments to "Magnitude", many gain a
Limit of 1, and the attribute-conversion cores double.
• Expedition goes core, and why 0.5.5b's "Expedition could not spawn
naturally in Endgame" fix makes it the real Expedition launch.
• The Forbidden Rites campaign Ritual boss chains, Sacred Blooms, and the
Invigorated Sacrifices Tribute fix.
• Endgame tuning: Arbiter resistances, Delirium fog spread, Azmeri spirits.
• Sleepers from the bug list, plus one PoE1 note from 3.29.3b.
SOURCES — Grinding Gear Games' official patch notes:
0.5.5: https://www.pathofexile.com/forum/view-thread/4000864
0.5.5b: https://www.pathofexile.com/forum/view-thread/4004106
0.5.5 Hotfix 7: https://www.pathofexile.com/forum/view-thread/4002255
0.5.5 Hotfix 8: https://www.pathofexile.com/forum/view-thread/4002328
0.5.5 Hotfix 10: https://www.pathofexile.com/forum/view-thread/4002822
PoE1 3.29.3b: https://www.pathofexile.com/forum/view-thread/4001117
How this episode is made: the script is AI-generated from GGG's official
patch notes, and every factual claim in it was checked line by line against
those threads before publication. Where we offer analysis or a prediction, we
say so in the audio.
Unofficial — not affiliated with Grinding Gear Games.
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