Critical Arcade

Descent (1995) The Forgotten Frontier


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This week on Critical Arcade, Dave and Nick descend into one of gaming's most forgotten milestones: Descent. Released in 1995, this groundbreaking shooter dared to ask one simple question: what if "up" didn't exist? Armed with a tiny spacecraft, an ever-growing arsenal of futuristic weapons, and a map that somehow manages to make you more lost, our fearless duo blast their way through twisting mines filled with rogue mining robots and enough laser fire to make any insurance company nervous.


Along the way, they uncover why this little DOS game deserves far more credit than history has given it, from pioneering true 3D environments and six degrees of freedom to positional audio that could literally save your life. Will Dave finally find the exit before the reactor explodes? And will Nick ever figure out which way is actually up?

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Critical ArcadeBy Nick Hendrix