Design Diary

Design Diary

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Design Diary episodes

  • 176: Perennial (with co-host Rob Cramer)
    Today we look at board game design based on the word "perennial".

    1 : present at all seasons of the year

    2 : persisting for several years usually with new herbaceous growth from a perennating part

    3 a : persistent, enduring

    b : continuing without interruption : constant, perpetual

    c : regularly repeated or renewed : recurrent

    http://buttonshy.com/designdiary/DD176-Perennial.mp3


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  • 173: Noisome (with co-host Rob Cramer)
    Today we look at board game design based on the word "noisome".

    1 : noxious, harmful

    2 a : offensive to the senses and especially to the sense of smell
    b : highly obnoxious or objectionable

    http://buttonshy.com/designdiary/DD173-Noisome.mp3

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  • 172: Malinger
    Today we look at board game design based on the word "malinger".

    : to pretend or exaggerate incapacity or illness (as to avoid duty or work)

    http://buttonshy.com/designdiary/DD172-Malinger.mp3


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  • 169: Lycanthropy (with co-host Rob Cramer)
    Today we look at board game design based on the word "lycanthropy"

    1 : a delusion that one has become a wolf

    2 : the assumption of the form and characteristics of a wolf held to be possible by witchcraft or magic

    http://buttonshy.com/designdiary/DD169-Lycanthropy.mp3


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  • 168: Indoctrinate (with co-host Rob Cramer)
    Today we look at board game design based on the word "indoctrinate".

    1 : to instruct especially in fundamentals or rudiments : teach

    2 : to imbue with a usually partisan or sectarian opinion, point of view, or principle

    http://buttonshy.com/designdiary/DD168-Indoctrinate.mp3

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  • 167: Acceptation (with co-host Rob Cramer)
    Today we look at board game design based on the word "acceptation".

    1 : acceptance; especially : favorable reception or approval

    2 : a generally accepted meaning of a word or understanding of a concept

    http://buttonshy.com/designdiary/DD167-Acceptation.mp3


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