Design Systems WTF

Design Systems WTF

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Design Systems WTF episodes

  • Are we doing motion right in design systems?

    Live recording of the fortnightly podcast Design Systems WTF (back for season two!), where Luke Murphy and Michelle Chin attempt to combat all the amazing wtf in design systems. In each episode, they answer a single question around design system troubles with a Q&A from the live audience.

    With the release of Figma Motion, we finally have a tool that talks to our design systems that do motion. So now it's time to ask the question - are we covering motion within our design systems in the right way?

    Show notes

    • Introducing Figma Motion — the Config 2026 launch (24 June) that kicked this topic off: timeline on the canvas, animated components, and motion variables with modes
    • Atlassian Design System — Motion — the foundations page Luke screen-shares, with the four principles and the semantic token bundles like motion.popup.enter; the Applying motion page covers composing custom motion, and the motion primitive component is the componentised bit
    • Uber Base — Motion — Michelle's pick, with the accessibility-first guidelines, timing and easing, transitions, the atomic animation patterns, and the motion office hours
    • Carbon — Motion and Material — Motion — the other tokenised examples
    • The Animator's Survival Kit — book by Richard Williams 
    • Designing Interface Animation — book by Val Head
    • Val Head at Converge US 2023 — "Animation, Your Design System, and You!" 
    • GSAP (now owned by Webflow) and Lottie — the dev-side enablers
    • Cassie Evans' live-coded GSAP game talk — (SmashingConf Freiburg 2025, and State of the Browser 2026 has a recording with transcript)
    • Bonnie Kate Wolf — the illustration systems work
    • Blush — Pablo Stanley's composable illustration tool
    • Kano model — the "emotional connection has been proved" reference
    • Luke on Bluesky
    • Michelle on Bluesky
    • Email: [email protected] — and send your design system's motion docs, we want to see them!



    50 min
  • Is generative UI ever going to happen?

    Live recording of the fortnightly podcast Design Systems WTF (back for season two!), where Luke Murphy and Michelle Chin attempt to combat all the amazing wtf in design systems. In each episode, they answer a single question around design system troubles with a Q&A from the live audience.

    A few years ago everyone started talking about how AI-powered interfaces are going to start generating UI on the fly. But how close is that from being a reality? Have there been any advances towards it being a mainstream thing? And what do we need to know from a design systems perspective to cater towards it?

    Show notes

    • Rachel-Lee Nabors — "Death of the Browser" — the talk that sparked the topic
    • ChatGPT Apps SDK — the plugin-style generative UI route, with Booking.com among the launch partners
    • Interactive apps in Claude (MCP Apps) — the Anthropic equivalent 
    • A2UI — Google's declarative spec letting agents send UI as component descriptions rather than executing code
    • The Complete Guide to Generative UI Frameworks in 2026 — a rundown of the generative UI framework landscape, covering A2UI, CopilotKit/AG-UI, MCP Apps and more
    • NN/g's 10 Usability Heuristics — the "codified best practice" comparison
    • Geri Reid — the Converge US talk — Geri’s talk about flexibility and NewsKit

    Get in touch

    • Luke on Bluesky
    • Michelle on Bluesky
    52 min
  • What should we call design systems?

    Live recording of the fortnightly podcast Design Systems WTF (back for season two!), where Luke Murphy and Michelle Chin attempt to combat all the amazing wtf in design systems. In each episode, they answer a single question around design system troubles with a Q&A from the live audience.

    We really screwed the pooch when it came to naming design systems. Why is the name so bad? And should we call it something else? Or should we bin the whole concept of design systems and start over in a completely decommodified way?

    Show notes

    • NASA Graphics Standards Manual — the classic design handbook Luke references
    • A Pattern Language — Christopher Alexander's town planning/architecture book
    • Apple Human Interface Guidelines
    • Atomic Design — Brad Frost's original article, which credits the earlier pattern library work
    • Anna Debenham and Laura Kalbag — referenced in that article as part of the origins
    • Co-op Experience Library — Co-op's renamed design system; their follow-up post explains they changed the name because "design system" implies it's only for designers, which backs up the whole episode thesis Co-op Digital Blog
    • Valve's Handbook for New Employees — the famously flat, no-job-titles structure Luke half-remembers (it was Valve, not Epic)
    • Luke on Bluesky
    • Michelle on Bluesky


    42 min
  • What is the future of agentic design systems?

    Live recording of the fortnightly podcast Design Systems WTF (back for season two!), where Luke Murphy and Michelle Chin attempt to combat all the amazing wtf in design systems. In each episode, they answer a single question around design system troubles with a Q&A from the live audience.

    Agentic is the buzz word of the moment - but what does it actually mean for design systems? Luke and Michelle have a real conversation about what's hype, what's possible, and where they see it all going.

    Show notes

    • Luke's webinar on automating documentation — the session covering the facts / distilled / authored buckets
    • TJ Pitre / Southleft — doing agentic design system work (also behind FigmaLint with Brad and Ian Frost)
    • Sil Bormüller — founder of Into Design Systems
    • Romina Kavčič — The Design System Guide — the knowledge-graph-to-pattern work Luke describes
    • Design System Documentation Spec (DSDS) — what you're auditing zeroheight docs against
    • Obsidian and Roam Research — knowledge-graph tools mentioned by Michelle
    • The Information Architecture Conference — Michelle's conference, which usually runs a knowledge graphs workshop
    • n8n — Luke's stacked-agents automation instance
    • Claude Code — used in Luke's Figma-MCP-to-code component flow
    • zeroheight MCP — for the docs-as-context part of that flow
    • Paper — mentioned by Mark in chat for better HTML output
    • Pencil — design-as-code tool with .pen files
    • Penpot — the open-source, web-dev-structured design tool

    Get in touch

    • Luke on Bluesky
    • Michelle on Bluesky
    45 min
  • How do you get research findings back to the design system team?

    Live recording of the fortnightly podcast Design Systems WTF (back for season two!), where Luke Murphy and Michelle Chin attempt to combat all the amazing wtf in design systems. In each episode, they answer a single question around design system troubles with a Q&A from the live audience.

    We're all in agreement that UX Research and design systems should work hand in hand. But how do you actually get this to work in practice? How can UX Researchers and design systems folks work best together? What cadence should you be doing things? And should you be included research findings as part of your design system documentation?

    Show notes

    • Design System Documentation Spec (DSDS)
    • zeroheight MCP
    • zeroheight MCP overview (help docs)
    • Design Systems WTF #39 — Should designers know how to code?
    • zeroheight Design Systems Report
    • Luke on Bluesky
    • Michelle on Bluesky
    53 min
  • Is Governance Just Theater?

    Live recording of the fortnightly podcast Design Systems WTF (back for season two!), where Luke Murphy and Michelle Chin attempt to combat all the amazing wtf in design systems. In each episode, they answer a single question around design system troubles with a Q&A from the live audience.

    Governance seems to be one of those fancy words that gets thrown around a lot by design system people - but what level of governance is actually worthwhile, and how much of it is theater? Michelle and Luke will dive into governance, what level is good enough, and what bits they think you should scrap.

    Show notes

    • Brad Frost's governance flowchart — the component approval flow Michelle borrowed and adapted: A Design System Governance Process. Also available as a Figma community file, and his lighter-touch follow-up: Master design system governance with this one weird trick
    • Nathan Curtis on governance and contribution — his writing on contribution models referenced in the episode: Contributions to Design Systems and Team Models for Scaling a Design System
    • Managing Chaos: Digital Governance by Design by Lisa Welchman — Michelle's book recommendation for adding process in a way that isn't "gross", with a historical look at how web governance emerged: Rosenfeld Media
    • Org Design for Design Orgs by Peter Merholz & Kristin Skinner — Luke's companion-piece recommendation on ritual and process for design teams, transferable to design systems: petermerholz.com / O'Reilly
    • Big Vape: The Rise and Fall of Juul — the Netflix documentary on Juul and "how not to do a startup": Netflix



    48 min
  • What do the Config 2026 announcements mean for design systems?

    Live recording of the fortnightly podcast Design Systems WTF (back for season two!), where Luke Murphy and Michelle Chin attempt to combat all the amazing wtf in design systems. In each episode, they answer a single question around design system troubles with a Q&A from the live audience.

    Config 2026 happened in San Francisco last week, so we got together straight after the announcements to discuss what the announcements mean for design systems folks - from code on the canvas, to agents, skills, and connectors, to Figma Motion. What will these announcements mean for the work we do day to day?

    Show notes

    • Blog post - What do the Config 2026 announcements mean for design systems?




    56 min
  • ⁠⁠Is driving adoption just a polite way of begging

    Live recording of the fortnightly podcast Design Systems WTF (back for season two!), where Luke Murphy and Michelle Chin attempt to combat all the amazing wtf in design systems. In each episode, they answer a single question around design system troubles with a Q&A from the live audience.

    Adoption has been the perennial curse of design systems. Always a problem, never quite fixed, and loads of opinions about how to do it. But are we approaching it in the right way? Michelle and Luke talk about the problem with how adoption has been positioned, whether it's a tactical or cultural thing, and whether the goal should sit with design systems teams or the wider org.

    Show notes

    • Design Systems are Dead. Long Live Design Systems


    41 min
  • If AI can generate your design system docs, what does that say about how valuable those docs were in the first place?

    Live recording of the fortnightly podcast Design Systems WTF (back for season two!), where Luke Murphy and Michelle Chin attempt to combat all the amazing wtf in design systems. In each episode, they answer a single question around design system troubles with a Q&A from the live audience.

    The State of AI in Design Systems report came out recently, and it shows that everyone is using AI to create documentation. Is this a good thing? Luke and Seb dive into the question of what good documentation is, whether it's even relevant anymore and what parts we should let AI own, and the parts we need to protect.


    44 min
  • Is Figma holding design systems back?
    Is Figma holding design systems back?


    Live recording of the fortnightly podcast Design Systems WTF (back for season two!), where Luke Murphy and Michelle Chin attempt to combat all the amazing wtf in design systems. In each episode, they answer a single question around design system troubles with a Q&A from the live audience.

    It's the month before Config! So we're diving into a spicy topic - is Figma helping or hindering design systems? Is the future of design systems a world where Figma doesn't exist? Or are design tools like Figma essential for the work we do in design systems day to day?

    Show notes

    • Figma Weave (acquisition / launch)
    • Figma Make Kits announcement
    • The State of AI in Design Systems (zeroheight)
    • Design Systems Report 2025 (zeroheight)
    • UX Tools Design Tools Survey
    • Converge (zeroheight)
    • Luke Murphy on Bluesky
    • Michelle Chin on Bluesky


    47 min

About Design Systems WTF

From the publisher's feed

A podcast from zeroheight.

Let’s be honest, design systems are full of choice wtf moments. Michelle and Luke, two of our resident design advocates, are attempting to combat this with a new…

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