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Live recording of the fortnightly podcast Design Systems WTF (back for season two!), where Luke Murphy and Michelle Chin attempt to combat all the amazing wtf in design systems. In each episode, they answer a single question around design system troubles with a Q&A from the live audience.
Luke's already rabbited on about structured content in previous episodes, but now the landscape has changed, is structured content still important? Or have LLMs changed the game and made it a moot point? In this episode, we dive into structured content, where the limits are, and what you should do to make sure your content is as readable as possible.
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Live recording of the fortnightly podcast Design Systems WTF (back for season two!), where Luke Murphy and Michelle Chin attempt to combat all the amazing wtf in design systems. In each episode, they answer a single question around design system troubles with a Q&A from the live audience.
Everyone talks about how you should automate as much as possible in design systems... but what can you actually automate? Luke and Michelle go through all the things that they've had success automating and things that are better with a human touch. From script-based automation, to tool-based automation, to AI-based automation.
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Live recording of the fortnightly podcast Design Systems WTF (back for season two!), where Luke Murphy and Michelle Chin attempt to combat all the amazing wtf in design systems. In each episode, they answer a single question around design system troubles with a Q&A from the live audience.
With the release of Figma Motion, we finally have a tool that talks to our design systems that do motion. So now it's time to ask the question - are we covering motion within our design systems in the right way?
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Live recording of the fortnightly podcast Design Systems WTF (back for season two!), where Luke Murphy and Michelle Chin attempt to combat all the amazing wtf in design systems. In each episode, they answer a single question around design system troubles with a Q&A from the live audience.
A few years ago everyone started talking about how AI-powered interfaces are going to start generating UI on the fly. But how close is that from being a reality? Have there been any advances towards it being a mainstream thing? And what do we need to know from a design systems perspective to cater towards it?
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Live recording of the fortnightly podcast Design Systems WTF (back for season two!), where Luke Murphy and Michelle Chin attempt to combat all the amazing wtf in design systems. In each episode, they answer a single question around design system troubles with a Q&A from the live audience.
We really screwed the pooch when it came to naming design systems. Why is the name so bad? And should we call it something else? Or should we bin the whole concept of design systems and start over in a completely decommodified way?
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Live recording of the fortnightly podcast Design Systems WTF (back for season two!), where Luke Murphy and Michelle Chin attempt to combat all the amazing wtf in design systems. In each episode, they answer a single question around design system troubles with a Q&A from the live audience.
Agentic is the buzz word of the moment - but what does it actually mean for design systems? Luke and Michelle have a real conversation about what's hype, what's possible, and where they see it all going.
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Live recording of the fortnightly podcast Design Systems WTF (back for season two!), where Luke Murphy and Michelle Chin attempt to combat all the amazing wtf in design systems. In each episode, they answer a single question around design system troubles with a Q&A from the live audience.
We're all in agreement that UX Research and design systems should work hand in hand. But how do you actually get this to work in practice? How can UX Researchers and design systems folks work best together? What cadence should you be doing things? And should you be included research findings as part of your design system documentation?
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Live recording of the fortnightly podcast Design Systems WTF (back for season two!), where Luke Murphy and Michelle Chin attempt to combat all the amazing wtf in design systems. In each episode, they answer a single question around design system troubles with a Q&A from the live audience.
Governance seems to be one of those fancy words that gets thrown around a lot by design system people - but what level of governance is actually worthwhile, and how much of it is theater? Michelle and Luke will dive into governance, what level is good enough, and what bits they think you should scrap.
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Live recording of the fortnightly podcast Design Systems WTF (back for season two!), where Luke Murphy and Michelle Chin attempt to combat all the amazing wtf in design systems. In each episode, they answer a single question around design system troubles with a Q&A from the live audience.
Config 2026 happened in San Francisco last week, so we got together straight after the announcements to discuss what the announcements mean for design systems folks - from code on the canvas, to agents, skills, and connectors, to Figma Motion. What will these announcements mean for the work we do day to day?
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Live recording of the fortnightly podcast Design Systems WTF (back for season two!), where Luke Murphy and Michelle Chin attempt to combat all the amazing wtf in design systems. In each episode, they answer a single question around design system troubles with a Q&A from the live audience.
Adoption has been the perennial curse of design systems. Always a problem, never quite fixed, and loads of opinions about how to do it. But are we approaching it in the right way? Michelle and Luke talk about the problem with how adoption has been positioned, whether it's a tactical or cultural thing, and whether the goal should sit with design systems teams or the wider org.
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A podcast from zeroheight.
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