Design Doc

Designing a Spooky Game (Part 2): The Setting


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How can you use simple rules to create a complex setting? In the second part of this live design series, Hannah  and Evan take a swing at world and character mechanics. To create a spooky, surreal environment, they’re forced to come up with new ways to approach worldbuilding and character design.

Links/Credits:

Website: turtlebun.com

Patreon: patreon.com/turtlebun

Support Design Doc with a one-time tip: https://ko-fi.com/designdoc

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/

Episode edited by Rob Abrazado: https://robabrazado.com/

Get in touch:

Designdocpod (at) gmail (dot) com

Turtlebun Discord: https://discord.gg/XD4WVDjvbz

instagram.com/turtleandbun

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Design DocBy Hannah Shaffer and Evan Rowland

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