Transcripts available at diceexploder.com
Today is the launch of Band-Aids & Bullet Holes, my melodramatic action game of bloody revenge. It's a one shot, capsule game, box set, deckbuilder rpg. Check it out.
In honor of BABH, this month on Dice Exploder I'm covering mechanics from other games that inspired it, starting today with the idea of character nonmonogamy. Traditionally in rpgs each player gets one main character. This is often true regardless of whether or not there's a GM: certain characters "belong" to each player. Not so in Band-Aids & Bullet Holes.
But what does that look like? And what does it do to play? There's a lot of games that have played with other models, but to kick things off today we're digging into how it works in Jason Morningstar's Space Post, a game about delivering the mail in space, where main postman and space ship characters are passed around between players.
And to do that I'm joined by Sidney Icarus, game design smarty, designer of Decaying Orbit, and former host of The Hard Move aka the podcast whose format I stole for Dice Exploder. Come on, let's get into it...
Further Reading
Band-Aids & Bullet Holes on Kickstarter
Space Post by Jason Morningstar
Bluebeard's Bride
Band of Blades
Everyone Is John
Ars Magica
Socials
Sidney’s website, YouTube channel, and Bluesky
Sam on Bluesky and itch
The Dice Exploder blog is at diceexploder.com
Our logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.
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Credits
Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.