Dice Exploder

Experience Design with Caro Murphy


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Transcripts available at diceexploder.com

Here near the end of Dice Exploder's larp series, I wanted to have on Caro Murphy (Galactic Starcruiser) to talk about experience design, and specifically how to think about curating all those parts of an experience bigger and larger than most of us at home will ever have access to. How do you design the set a game is played on? How do you design something for hundreds if not thousands of participants?

And Caro delivered so much more: we get into bleed and empathy and how Caro sees games as an inherently educational medium. Let's get into it!

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Vesta Mandate by Story Games Chicago

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Further reading

Meghan Gardner at Guard Up Adventures

Club Drosselmeyer

Caro on Imaginary Worlds and then Again

Galactic Starcruiser on Wikipedia

Socials

Caro’s website

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

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Dice ExploderBy Sam Dunnewold

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