Design Doc

Designing a Spooky Game (Part 3): Mr. Bones' Wild Ride


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We continue our design of a creepy amusement park game, starting with the question, "What does bad behavior look like in an amusement park?" In this episode, we begin with a lot of questions, and end with a roadmap to a first playtest that includes character weaknesses, theme park-related goals, and an unreliable park map filled with skulls and crossbones.

To follow along with the design, Questlandia character sheets and reference rules can be downloaded for free here:

https://turtlebun.com/pages/downloads

Questlandia can be purchased here:

https://turtlebun.itch.io/questlandia-second-edition

https://turtlebun.com/products/questlandia

Links/Credits:

Website: turtlebun.com

Patreon: patreon.com/turtlebun

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/

Episode edited by Rob Abrazado: https://robabrazado.com/

Support Design Doc with a one-time tip: https://ko-fi.com/designdoc

Get in touch:

Designdocpod (at) gmail (dot) com

Turtlebun Discord: https://discord.gg/XD4WVDjvbz

instagram.com/turtleandbun

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Design DocBy Hannah Shaffer and Evan Rowland

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