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In episode 8, John gets to learn all about game audio design from Kristen Quinn an Audio Director for PolyArc Games in Seattle, WA. Her credentials include FEAR & Condemned (Monolith), Fable 2 & 3 (Lionhead), Sunset Overdrive (Insomniac), and Legends of Runeterra (Riot).
She talks about how she got into games, how she approaches hiring and building a strong team, and what she's learned from going to AAA to smaller teams, and what strong audio design means to her, and more.
Chapters:
(00:00) Who is Kristen Quinn?
(09:55) Hiring At PolyArc
(19:43) Supporting Your Team
(31:46) Finding a Partner
(40:00) Adapting from AAA to Smaller Teams
(51:18) Effective Audio Design & Direction
(59:56) Inferiority Complexes
(01:09:02) Repetitive Dialogue
(01:17:06) Kristen's Wrap Up
(01:20:50) John's Final Thoughts
More Info:
Reducing Bias in Game Audio Hiring: https://blog.prosoundeffects.com/reducing-bias-in-game-audio-hiring
GDC 2021 - Avoid an Identify Crisis as a Technical Designer: https://schedule.gdconf.com/session/avoid-an-identity-crisis-as-a-technical-designer/878097
Connect with Kristen Quinn on LinkedIn - https://www.linkedin.com/in/gameaudiogirl/
Follow Kristen Quinn on Twitter - https://twitter.com/GameAudioGirl
Kristen's Moby Games Credits - https://www.mobygames.com/developer/sheet/view/developerId,173696/
Follow John Diaz on Twitter: https://twitter.com/elkingpin
To be a guest book a meeting here: https://calendly.com/outofplayarea/preshow
Connect with us http://outofplayarea.com
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1010 ratings
In episode 8, John gets to learn all about game audio design from Kristen Quinn an Audio Director for PolyArc Games in Seattle, WA. Her credentials include FEAR & Condemned (Monolith), Fable 2 & 3 (Lionhead), Sunset Overdrive (Insomniac), and Legends of Runeterra (Riot).
She talks about how she got into games, how she approaches hiring and building a strong team, and what she's learned from going to AAA to smaller teams, and what strong audio design means to her, and more.
Chapters:
(00:00) Who is Kristen Quinn?
(09:55) Hiring At PolyArc
(19:43) Supporting Your Team
(31:46) Finding a Partner
(40:00) Adapting from AAA to Smaller Teams
(51:18) Effective Audio Design & Direction
(59:56) Inferiority Complexes
(01:09:02) Repetitive Dialogue
(01:17:06) Kristen's Wrap Up
(01:20:50) John's Final Thoughts
More Info:
Reducing Bias in Game Audio Hiring: https://blog.prosoundeffects.com/reducing-bias-in-game-audio-hiring
GDC 2021 - Avoid an Identify Crisis as a Technical Designer: https://schedule.gdconf.com/session/avoid-an-identity-crisis-as-a-technical-designer/878097
Connect with Kristen Quinn on LinkedIn - https://www.linkedin.com/in/gameaudiogirl/
Follow Kristen Quinn on Twitter - https://twitter.com/GameAudioGirl
Kristen's Moby Games Credits - https://www.mobygames.com/developer/sheet/view/developerId,173696/
Follow John Diaz on Twitter: https://twitter.com/elkingpin
To be a guest book a meeting here: https://calendly.com/outofplayarea/preshow
Connect with us http://outofplayarea.com