Designing for Dignity

Designing for Dignity

By Slide UXArtsDesign
Download on the App Store

Designing for Dignity episodes

  • Passive Monitoring for Aging in Place | Frank McDermott of DAR.WIN

    What would passive monitoring for older adults look like if nobody had to wear a device or remember it was there?

    Frank McDermott's 98-year-old grandmother-in-law won't leave the Augusta, Georgia, home she's lived in for 50 years, and her laundry room is in the basement. Now a smart plug down there tells the family when she goes down the stairs and when she comes back up. She's forgotten it's there. The free alert pendant his 97-year-old uncle-in-law got in independent living is still in the box.

    In this episode of Designing for Dignity, host Erin Young talks with Frank McDermott, founder and CEO of DAR.WIN, which turned the Wi-Fi chips in ordinary smart plugs into passive monitoring with no wearables and no cameras.

    We recorded this before DAR.WIN closed in August, after its core hardware provider entered the market as a direct competitor. We're publishing it because Frank's lessons on building for older adults hold up, and he's candid about all of it.

    Frank explains why home safety tech kept stalling: pendants have to be worn and pressed, home automation takes "a PhD in computer science," installed sensors could cost $2,000 to $3,000 per residence, and nobody wants a camera in the bathroom. DAR.WIN's answer was four plugs, a 15-minute setup, a morning email when someone wakes up, and a text after four hours without movement.

    For founders, his sharpest lesson is a question: am I an inventor or an entrepreneur? The difference, he says, is how many customers you talk to. As software gets cheaper to build, he argues the real test is the discipline not to build.

    💡 What you'll learn

    • Why pendants, cameras, and installed sensors stalled on stigma, setup, cost, and privacy
    • How Wi-Fi sensing in four smart plugs tracked movement between rooms without wearables
    • What a morning wake-up email did for adult children living hours away
    • How customer feedback became a font size toggle that shipped in seven minutes
    • The readiness bar for caregiver attribution: 99% confidence across thousands of tests
    • Why Frank visits one of 600 senior care communities near home every week with coffee and donuts

    💪 About Frank McDermott

    Frank McDermott has built software for more than 25 years. He's CEO and co-founder of Caravan Interactive, which he started in 2010 as one of New York's first iPhone app companies. He founded DAR.WIN after his father's heart attack in rural upstate New York and spent four years developing it before closing the company in 2026. He's based in Atlanta.

    Frank McDermott on LinkedIn: https://www.linkedin.com/in/frankmcdermott/

    Caravan Interactive: https://crvn.net

    🔗 Mentioned in this episode

    Frank's post on why DAR.WIN closed: https://www.linkedin.com/feed/update/urn:li:activity:7484988602167296001/

    The free 21-Day Email Course from Slide UX: https://slideux.com/agetech-ux-course

    ⏱️ Chapters
    00:00 Introduction

    00:27 Why DAR.WIN closed before this episode aired

    05:46 Why pendants, cameras, and home sensors missed

    10:24 How smart plugs became passive monitoring

    15:56 A 98-year-old and her basement laundry room

    30:54 Shipping a font size toggle in seven minutes

    42:40 Coffee, donuts, and 600 senior care communities

    52:28 Inventor or entrepreneur

    56:50 The discipline not to build when software is cheap

    1:02:34 Outro

    🔔 Stay connected

    Join the Slide UX newsletter: https://slideux.com/newsletter

    Follow Slide UX on LinkedIn: https://www.linkedin.com/company/slide-ux/

    1 hr 3 min
  • Brain Health Startups and Voice Biomarkers | Steve Ardire

    What separates the brain health startups that last from the ones that raise big and flame out?

    In 1988, Steve Ardire's older brother had surgery for a brain tumor, and for 26 years his MRIs came back normal. In 2016, the tumor regrew about two and a half months after a clean scan, and the second surgery left him with less mobility. It shaped how Steve sees neurotech: a product that stops at detection has done half its job.

    In this episode of Designing for Dignity, host Erin Young talks with Steve Ardire, strategic advisor at Vibes AI, a neurotechnology company that reads cognitive state from a 30-second voice check-in and responds with personalized sound.

    Steve says the team carries about 60% of a funding decision, and he won't advise founders who lack any of his five must-haves: authenticity and trust, chemistry, passion and empathy, resilience, and fluid conversation. The most common mistake he sees is founders choosing advisors who tell them what they want to hear. Erin carries that into user research, where a founder who interrupts a participant to defend the product loses the insight that could have saved it. Steve also walks through the closed loop model behind Vibes AI: measure a person's state, intervene, then reassess and adjust.

    About Steve Ardire

    Steve is a strategic advisor at Vibes AI and an independent advisor to neurotech and holistic wellness startups. He has spent more than 30 years advising dozens of AI and health tech companies. At 70, he took on the byline Super Ager.

    • Steve Ardire on LinkedIn: https://www.linkedin.com/in/sardire/
    • Vibes AI: https://getvibes.ai/

    Chapters

    00:00 Introduction

    03:43 His brother's brain tumor and why early detection matters

    08:56 What brain health startups need: team and five must-haves

    13:08 How Steve joined Vibes AI

    15:17 Voice biomarkers and life after an early signal

    20:28 Closed loop systems: measure, intervene, reassess

    22:58 Equity and your zip code

    27:01 Advisors who challenge founders

    29:52 Hearing user feedback without selling

    35:05 Health span and where technology fails aging

    40:55 Where to find Steve

    42:03 Outro

    Designing for Dignity is a podcast from Slide UX about how design shapes autonomy, connection, and quality of life for people navigating aging, brain change, and care.

    Join the Slide UX newsletter: https://slideux.com/newsletter

    43 min
  • Why AgeTech Infantilizes Older Adults | Kunal Parikh

    Why does so much technology built for older adults look like it was designed for a four-year-old?


    Erin went looking for a fidget product for her dad, who had advanced Alzheimer's disease and kept trying to take apart the mechanics of his wheelchair. Almost everything she found was oversized and primary-colored, made for a toddler. It is the physical version of something that ships in software every week.


    On this episode of Designing for Dignity, Erin Young talks with Kunal Parikh, an independent consultant in AgeTech and health technology innovation. Kunal traces infantilizing design back to a society that measures people by productivity, then names the four places it shows up: visual design, language, interaction patterns, and device form factor. His diagnosis is that it happens when a team hasn't talked to enough people. A few friends and your parents is not a sample size.

    He also makes a case most AgeTech business models are built against. If a product's job is to strengthen someone's ability to manage their own health, its goal is to make itself unnecessary.


    WHAT YOU'LL LEARN

    • Why caregiving is logistical labor as much as emotional labor
    • The four places infantilizing design shows up, and how to catch it in your own work
    • What gamification looks like when it is built for adults, with progression and real goals
    • The guardrails passive monitoring needs before it belongs in someone's home, from geofencing to a dignity mode
    • Kunal's three layers of consent, and what breaks when a product collapses them into one checkbox
    • Engagement load units, a way to budget the attention your product spends for a care partner
    • Why the family WhatsApp group beats most care coordination platforms


    ABOUT KUNAL PARIKH

    Kunal Parikh is a consultant in AgeTech and health technology innovation. He practiced medicine in India before moving into digital health, and holds a master's in Aging and Health from Queen's University for award-winning research on virtual caregiver training. He teaches at Algonquin College and gave a TEDx talk called "Did You Know You Are A Caregiver?" He is writing a book on the ethics and equity of aging, caregiving, and the technology built for both.

    • Kunal on LinkedIn: https://www.linkedin.com/in/kunalparikh6


    CHAPTERS

    (00:00) Introduction

    (01:33) Why a physician left clinical practice

    (04:10) Coordinating care from another country

    (07:23) Logistical labor and emotional labor

    (12:10) A fidget product made for toddlers

    (13:09) Four ways AgeTech infantilizes

    (15:51) Productivity, personhood, and value

    (17:00) How Erin prepares for brain change

    (19:23) Gamification built for adults

    (23:17) Overt monitoring and covert monitoring

    (27:59) Consent decay and meaningful consent

    (31:21) Where medical and tech ethics meet

    (34:55) Designing to make itself unnecessary

    (37:58) Engagement load units

    (42:53) When a founder is ready for help

    (53:31) Where to find Kunal


    ABOUT THE SHOW

    Designing for Dignity is a podcast from Slide UX about how design shapes autonomy, connection, and quality of life for people navigating aging, brain change, and care.

    • Newsletter: http://slideux.com/newsletter
    • Slide UX on LinkedIn: https://www.linkedin.com/company/slide-ux


    Topics: AgeTech, brain change, family caregiving, consent, infantilization, passive monitoring, data governance, digital health

    56 min
  • Why Caregiving Is a System, Not a Role | Holly Larson on Family Care Design

    What happens when a family plans for care and the plan falls apart in a week?

    Holly Larson spent two decades writing about technology for some of the largest companies in the world. Then her father was injured on a trip to Italy, and she and her sister found themselves running a care system at warp speed with no map for it. Nine years later they are still at it.

    Out of that came Family Care Horizons, a care planning and decision architecture that helps families move from crisis-driven care to something they can sustain. Holly mapped more than 369 distinct tasks that families absorb when care begins, then built a framework to help them see the work, weigh its emotional intensity, and divide it fairly before a crisis forces the decision.


    In this episode of Designing for Dignity, Erin Young and Holly get into why families end up as the integration layer of the healthcare system, what employers keep missing about elder care, and where CareTech is building for a buyer who does not exist.


    WHAT YOU'LL LEARN

    • Why families become the care system rather than receiving one
    • How the care load framework surfaces work that stays invisible
    • What dignity guardrails are and how families set them
    • Why communication is the most neglected part of any family care system
    • How care archetypes help families assign roles to strengths
    • What employers get wrong when they treat elder care as a benefits line item
    • Why the most stressed caregivers are the least likely to adopt CareTech
    • What agency looks like for a family caregiver, and how it gets lost

    ABOUT HOLLY LARSON
    Holly Larson is the creator of Family Care Horizons, a set of decision frameworks for family caregiving and elder care. She is a B2B technology content writer with more than twenty years of experience, and she came to care work through her own family. For nine years she and her sister have coordinated care for their father through acute crises, medical rehab, home care during the pandemic, and assisted living. She writes five times a week as Your Chief Care Officer.


    Holly on LinkedIn: https://www.linkedin.com/in/hollyklarson


    CHAPTERS

    (00:00) Introduction

    (01:02) From B2B tech writing to care systems

    (02:12) Italy, and two years of medical chaos

    (05:41) The gap in how families decide

    (07:42) The care load: 369 hidden tasks

    (11:56) Care burden, gender, cognitive load

    (14:16) Dignity guardrails

    (17:14) Care archetypes and family roles

    (19:54) When to start a proactive care plan

    (22:12) Care stability signals and drift

    (24:01) The caregiver who does not exist

    (26:26) Treating care as a system

    (30:57) Communication, the neglected piece

    (33:56) What employers get wrong

    (38:20) Where CareTech solves the wrong problem

    (41:34) Making the care system visible

    (43:54) Where design is most absent

    (47:34) Nine years in: what she wishes she knew

    (48:29) Care support 10 years from now

    (52:15) Where to find Holly


    ABOUT THE SHOW

    Designing for Dignity is a podcast from Slide UX about how thoughtful design can enhance autonomy, connection, and quality of life for people navigating aging or brain change.

    • Newsletter: http://slideux.com/newsletter
    • Slide UX on LinkedIn: https://www.linkedin.com/company/slide-ux


    Topics: family caregiving, care planning, elder care, dementia, caregiver burnout, CareTech, AgeTech

    55 min
  • Designing for Caregivers: The Importance of Storytelling with Nicole Will of WillGather and Rendever

    What does it take to truly understand the people you are designing for in aging and care?

    It starts with listening. And few people have been listening longer or more closely than Nicole Will.

    In this episode of Designing for Dignity, Erin Young speaks with Nicole Will, founder of WillGather, a platform and podcast focused on aging, caregiving, and AgeTech. Nicole also works with Rendever, a VR platform addressing social isolation in older adults, and Lorenzo’s House, a nonprofit supporting families navigating younger-onset dementia.

    Nicole shares her journey from family caregiver at age 15 to gerontologist, registered nursing assistant, senior living leader, and now AgeTech advisor and podcast host with more than 240 episodes.

    The conversation explores how storytelling builds empathy before product decisions are made, what strong AgeTech teams consistently get right, and why caregiver experience needs to be understood in full, not in fragments.

    💡 What You’ll Learn
    • Why storytelling is foundational to empathy in AgeTech product design
    • What strong AgeTech teams consistently get right
    • How to identify and serve multiple user types in caregiving products
    • Why equity and access need to be designed in from the start
    • What ethical considerations matter when designing for vulnerable users
    • How VR is being used to address social isolation in care settings
    • What experienced caregivers want innovators to understand before building

    💪 About Nicole
    Nicole is reshaping how we understand aging, caregiving, and connection. As an international thought leader, she is the founder of willGather and host of the top-rated willGather podcast, amplifying the voices of older adults, family caregivers, and professionals across the care economy. With a background in Social Gerontology, leadership in senior living, and her own family caregiving experience, Nicole blends heart and strategy to challenge assumptions and illuminate what’s possible when dignity leads the way. She serves as Development & Strategic Partnerships Lead for Lorenzo’s House, leads Marketing & Strategic Partnerships at Rendever, and supports organizations, where she helps guide conversations that push the industry forward.
    • Website: https://www.willgather.com/
    • Podcast: https://www.willgatherpodcast.com/
    • LinkedIn: https://www.linkedin.com/in/nicole-will-0a33a930/
    • Facebook: https://www.facebook.com/WillGather-1132074970266544
    • Instagram: https://www.instagram.com/willgather/
    • YouTube: https://www.youtube.com/user/myEventConnect

    🖼️ Rendever is overcoming social isolation through the power of VR and shared experiences.
    • https://rendever.com

    🏠 Lorenzo’s House empowers families living with younger-onset dementia through an array of free holistic support, ensuring we walk this journey united – never alone.
    • https://www.lorenzoshouse.org/

    52 min
  • Designing Low-Friction Cognitive Health Tools Based on Voice and Sound with Kara Uchtman of Vibes AI

    What if your voice could reveal what is happening in your brain years before any symptoms appear? In this episode of Designing for Dignity, host Erin Young sits down with Kara Uchtman, Clinical Research Officer at Vibes AI, a company building low-friction cognitive health tools based on voice and sound. They explore early cognitive detection, the ethics of longitudinal voice data, and what it truly means to design for dignity in brain health.

    52 min
  • Technology for Better Senior Care: Lessons in AgeTech from Caregiving Veteran Christy Rockefeller

    How important is technology when it comes to top-tier senior care?In this episode of Designing for Dignity, Erin Young interviews Christy Rockefeller, a caregiving veteran and with extensive experience at tech companies focused on improving home care. Christy shares her journey into senior care, and her experiences at nursing homes, memory care, hospice, and home care. The conversation delves into the importance of understanding user needs, the challenges of technology adoption, and the impact of cultural perspectives on aging. Christy emphasizes the significance of accessibility in technology, the high stakes of caregiving, and the need for community support to combat isolation and loneliness among seniors. She also discusses the future of specialized elder care communities and offers advice for innovators in the age tech space.💡 What You’ll Learn- How Christy’s early experiences in hospice shaped her perspective on dignity and compassion- Why accessibility and usability are critical in care technology- The challenges of technology adoption in high-stakes caregiving environments- How cultural differences influence our approach to aging and community- Why human connection remains at the heart of innovation in care- What innovators can learn from real caregivers and older adults🧠 Key ThemesCaregiving • Aging • Accessibility • User Experience • Home Care • Loneliness • Community • Cultural Perspectives • AgeTech • Design for Dignity⏱️ Chapters00:00 – Introduction01:32 – Christy’s Journey into Senior Care03:01 – Educational Background and Career Path05:03 – Experiences in Senior Care and Hospice08:29 – Researching Community Needs in Senior Care12:27 – Cultural Perspectives on Aging and Caregiving14:07 – Understanding User Needs in Care Technology16:30 – Accessibility in Technology for Seniors18:50 – Challenges in Technology Adoption20:37 – Navigating the Caregiving Landscape25:34 – Lessons from User Feedback29:26 – Demographic Influences on Care Needs33:33 – Balancing Business and Care Needs37:25 – High Stakes in Caregiving39:46 – Evaluating Helpful Technologies42:27 – Making Brain Change Manageable45:59 – Addressing Isolation and Loneliness50:41 – Exciting Trends in Aging and Technology55:22 – Future of Specialized Communities56:29 – Advice for Innovators in AgeTech👥 About the ShowDesigning for Dignity is a podcast from Slide UX that explores how thoughtful design can enhance autonomy, connection, and quality of life for people navigating aging or brain change.Each conversation spotlights innovators, caregivers, researchers, and individuals with lived experience—offering insights that bridge technology, empathy, and impact.🔔 Stay Connected

    • Join the newsletter
    • Follow Slide UX on LinkedIn
    • Learn more about Christy

    🏷️ Hashtags#DesignForDignity #AgeTech #Caregiving #Accessibility #InclusiveDesign #HomeCare #Aging #BrainHealth #UXDesign #CareInnovation #Community #Loneliness

    47 min
  • Connecting Generations through VR Gaming with David Wyatt of Mighty Coconut

    What happens when virtual reality becomes a bridge between generations? In this episode, Erin talks with David Wyatt, Head of Communications and Business Strategy at Mighty Coconut, about how the hit VR game Walkabout Mini Golf unexpectedly became a favorite among older players.

    💡 What You’ll Learn

    • Why half of Walkabout Mini Golf’s players are over 45
    • How the pandemic shaped a new kind of social connection in gaming
    • The role of accessibility and usability in creating inclusive experiences
    • How VR can support therapy, cognition, and wellbeing in older adults
    • Insights on intergenerational play and the emotional value of shared experiences
    • The importance of balancing novelty with familiarity in UX design


    ⏱️ Chapters
    00:00 – Introduction to Designing for Dignity
    01:34 – Davids Background and Journey
    03:06 – The Emergence of Older Players in VR
    06:20 – Understanding the Older Demographic
    09:40 – Challenges in VR Adoption for Older Adults
    10:04 – Designing for Accessibility
    14:33 – The Importance of Social Connection
    17:59 – Balancing User Feedback and Development
    22:07 – Gender Dynamics in Gaming
    27:24 – The Overlooked Older Audience in Gaming
    31:16 – Therapeutic Uses of VR for Older Adults
    34:22 – Surprises in UX
    39:01 – Internal Discussions on Design Principles
    43:50 – Balancing Novelty and Familiarity in Game Design

    48 min

About Designing for Dignity

From the publisher's feed

What if we designed products and services in Brain Change, AgeTech, and Care with an emphasis on the humans they support?