Designing Problems

Designing Problems

By Tracy Sizemore & Kristian SerranoArtsBooksPerforming Arts
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Designing Problems episodes

  • Problem #41: What's Next?

    In our penultimate encore episode, Tracy and Kristian explore the prospects of life after crowdfunding. How to keep momentum going, How to sell product on-hand, and specifically, some of the thinking both large and small that might apply to your product's future--all through the lens of Tracy's personal experience with and future plans for Han Cluster.

    Join our discord!: https://discord.gg/Bc9dvuzZYJ
    The Han Cluster® Role Playing Game Website: https://hancluster.com
    Immaterial Plane: https://immaterialplane.com/

    1 hr 4 min
  • Problem #40: Fulfillment

    In our next extra long encore episode, we talk about the many facets of crowdfunding fulfillment, looking through the lens of Han Cluster. From digital delivery of product through DriveThruRPG to the physical shipping and all the logistics that go along with it, Tracy shares her experience after Han Cluster arrived from overseas.

    Order Han Cluster: https://hancluster.com

    1 hr 21 min
  • Problem #39: Offset Printing

    Kristian and Tracy are back for a few encore episodes due to requests from the community!  It's only temporary, but we thought we'd record a couple more to go more in depth about the crowdfunding and publishing process. This episode is about offset printing. What is it, why you might want to do it, and how the process of getting it done works.  It's a long episode, but we think its an informative one.

    Join our discord!: https://discord.gg/Bc9dvuzZYJ
    The Han Cluster® Role Playing Game Website: https://hancluster.com
    Immaterial Plane: https://immaterialplane.com/

    1 hr 19 min
  • Problem #38: Saying Goodbye

    In our FINAL, extra-long episode, Kristian and Tracy are joined by community member and SWAG author, John Doom, to talk about letting go of your projects once you finish them, and then we answer some questions people had from our discord server. Goodbye everyone! And thanks for listening!  The discord server will remain open, so come join us!

    Join our discord!: https://discord.gg/Bc9dvuzZYJ
    The Han Cluster® Role Playing Game Website: https://hancluster.com
    Immaterial Plane: https://immaterialplane.com/

    1 hr 43 min
  • Problem #37: Criticism

    On our penultimate episode, Kristian and Tracy tackle the topic of feedback and criticism. How to seek it, how to take it, and how to give it.

    Join our discord!: https://discord.gg/Bc9dvuzZYJ
    The Han Cluster® Role Playing Game Website: https://hancluster.com
    Immaterial Plane: https://immaterialplane.com/

    56 min
  • Problem #36: Genre

    This week, Kristian and Tracy meander through the topic of genre, but more specifically, how to facilitate creating the stories you want to tell. Though we use genre as a medium to do that, we also use other tropes, mechanics, and even expectations (whether we meet them or subvert them) to not just tell, but SHOW our players and their heroes what our game is all about. 

    Join our discord!: https://discord.gg/Bc9dvuzZYJ
    The Han Cluster® Role Playing Game Website: https://hancluster.com
    Immaterial Plane: https://immaterialplane.com/

    59 min
  • Problem #35: Virtual Table Tops

    This week, Kristian and Tracy invite virtual table top guru, developer, and overall awesome guy, Chris Valentine to talk about the promise and perils of virtual table tops. The discussion ranges from what's out there, what's possible, what's doable, and what perhaps is too much. We talk about VTTs from a designer's perspective, and what we need to do to get our work into module format, how they get developed for the various platforms, pricing, and more.

    Join our discord!: https://discord.gg/Bc9dvuzZYJ
    The Han Cluster® Role Playing Game Website: https://hancluster.com
    Immaterial Plane: https://immaterialplane.com/

    53 min
  • Problem #34: Graphic Design

    This week, Kristian and Tracy are joined by the amazing Karl Keesler. Karl is a graphic designer by trade, and has been the designer for several PInnacle Entertainment books for Savage Worlds, including Pinebox Middle School, Lost Colony, Holler, Deadlands, the companions and many more. He also created the trade dress for Han Cluster, and for Kristian and Jen's upcoming Campaign Cartomancy. We talk to Karl about the purpose and importance of creating a cohesive look for your product, how to approach and communicate with a graphic designer, and a few other tricks and tidbits.

    Join our discord!: https://discord.gg/Bc9dvuzZYJ
    The Han Cluster® Role Playing Game Website: https://hancluster.com
    Immaterial Plane: https://immaterialplane.com/

    44 min
  • Problem #33: Creating Archetypes

    This week, Darrell Hayhurst joins Kristian and Tracy once again, this time to talk about creating archetypes for your setting. Who are the characters who inhabit and accomplish things in your setting? How do they do it? And why? Archetypes can jumpstart a player's immersion into your world, and doing it well takes a number of sometimes conflicting factors into account.

    Join our discord!: https://discord.gg/Bc9dvuzZYJ
    The Han Cluster® Role Playing Game Website: https://hancluster.com
    Immaterial Plane: https://immaterialplane.com/

    46 min
  • Problem #32: The Rules of the Setting

    Kristian and Tracy are joined by Darrell Hayhurst in what will be two sister episodes. This week we talk about tailoring your rules to your setting. How to make them work together, compliment each other, and reinforce the intent and theme of the game. The rules of the setting can make a GMs life easier, while also immersing players into a particular world simply by interacting with what the rules of the world encourage them to do. Most of all, we talk about how to make them fun. Next week we'll continue the discussion as we explore the creation of archetypes.

    Join our discord!: https://discord.gg/Bc9dvuzZYJ
    The Han Cluster® Role Playing Game Website: https://hancluster.com
    Immaterial Plane: https://immaterialplane.com/

    49 min

About Designing Problems

From the publisher's feed

Hosts Kristian Serrano and Tracy Sizemore explore the ins and outs of RPG design, production and publishing. We cover the entire process from the creative woes of working on your own game or…

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