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Links:
- Steam Deadly Delivery: https://store.steampowered.com/app/3743090/Deadly_Delivery/
- Meta Deadly Delivery: https://www.meta.com/experiences/deadly-delivery/8778947438836641/
- Melle on LinkedIn: https://www.linkedin.com/in/melanie-bartl-7a170/
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Description:
Hey everyone, Jack here. I'm sitting down with Melanie (Melle) Bartl, the co-founder and art director of the incredible Austrian Studio, Flathead Studio. We go deep on her journey from a university project that accidentally went viral to building a sustainable indie studio.
We unpack the creative process behind their unique, hand-painted VR game "We Are One," the business realities of securing funding, and their marketing genius for the upcoming "Deadly Delivery." If you're an indie dev, an artist, or just curious about the real work that goes into making innovative games, this conversation is a masterclass in balancing creativity with smart business.
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Here is the revised, briefer and shorter chapter list, keeping the same consistent H:MM:SS format:
00:00:00 - Meet Melanie Bartl (Flathead Studio)
00:02:14 - From University Project to Viral Hit
00:09:07 - Core Idea: Time Loops & Determinism
00:10:13 - The "Ugly" Prototype
00:12:10 - Choosing VR Innovation
00:15:47 - The Gummy Bear Oracle & Creative Drive
00:18:19 - Surviving the Struggle & Finding Funding
00:21:23 - Pivot from Art Project to Business
00:22:38 - Free Demo Hits 200k Downloads
00:24:25 - The Perfect Founder Dynamic
00:26:01 - Building a 6,000-strong Community
00:27:52 - Marketing Strategy
00:29:47 - Market Analysis: Lethal Company Inspiration
00:32:13 - Unique Art of "We Are One"
00:33:28 - Watercolor Textures & Hand-Drawn Lines
00:38:22 - Why Traditional Art is the Future
00:39:25 - Handmade Art Pipeline
00:41:16 - How Limitations Spark Creativity
00:43:36 - The Viral TikTok Outline Debate
00:47:04 - Deadly Delivery Release Date Announcement
00:48:16 - Trailer Breakdown
00:49:53 - Scripting a "Funny" Trailer
00:52:40 - Using Austrian Folklore
00:56:49 - The 5 Art Pillars for "Deadly Delivery"
01:01:25 - Asset Pipeline & Efficiency (Shaders)
01:06:49 - A Hopeful Look at the Indie Future
01:09:40 - The Volatile VR Market Reality
01:10:55 - The Future of VR & Cross-Platform Dreams
01:14:22 - Final Advice: Magic Outside Your Comfort Zone
By Jack GutmannLinks:
- Steam Deadly Delivery: https://store.steampowered.com/app/3743090/Deadly_Delivery/
- Meta Deadly Delivery: https://www.meta.com/experiences/deadly-delivery/8778947438836641/
- Melle on LinkedIn: https://www.linkedin.com/in/melanie-bartl-7a170/
.
.
.
Description:
Hey everyone, Jack here. I'm sitting down with Melanie (Melle) Bartl, the co-founder and art director of the incredible Austrian Studio, Flathead Studio. We go deep on her journey from a university project that accidentally went viral to building a sustainable indie studio.
We unpack the creative process behind their unique, hand-painted VR game "We Are One," the business realities of securing funding, and their marketing genius for the upcoming "Deadly Delivery." If you're an indie dev, an artist, or just curious about the real work that goes into making innovative games, this conversation is a masterclass in balancing creativity with smart business.
.
.
.
Here is the revised, briefer and shorter chapter list, keeping the same consistent H:MM:SS format:
00:00:00 - Meet Melanie Bartl (Flathead Studio)
00:02:14 - From University Project to Viral Hit
00:09:07 - Core Idea: Time Loops & Determinism
00:10:13 - The "Ugly" Prototype
00:12:10 - Choosing VR Innovation
00:15:47 - The Gummy Bear Oracle & Creative Drive
00:18:19 - Surviving the Struggle & Finding Funding
00:21:23 - Pivot from Art Project to Business
00:22:38 - Free Demo Hits 200k Downloads
00:24:25 - The Perfect Founder Dynamic
00:26:01 - Building a 6,000-strong Community
00:27:52 - Marketing Strategy
00:29:47 - Market Analysis: Lethal Company Inspiration
00:32:13 - Unique Art of "We Are One"
00:33:28 - Watercolor Textures & Hand-Drawn Lines
00:38:22 - Why Traditional Art is the Future
00:39:25 - Handmade Art Pipeline
00:41:16 - How Limitations Spark Creativity
00:43:36 - The Viral TikTok Outline Debate
00:47:04 - Deadly Delivery Release Date Announcement
00:48:16 - Trailer Breakdown
00:49:53 - Scripting a "Funny" Trailer
00:52:40 - Using Austrian Folklore
00:56:49 - The 5 Art Pillars for "Deadly Delivery"
01:01:25 - Asset Pipeline & Efficiency (Shaders)
01:06:49 - A Hopeful Look at the Indie Future
01:09:40 - The Volatile VR Market Reality
01:10:55 - The Future of VR & Cross-Platform Dreams
01:14:22 - Final Advice: Magic Outside Your Comfort Zone