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Join the Discord: https://discord.gg/a2hceZhcfJ
Play The Demo Today: https://store.steampowered.com/app/2600970/Flawed_Tactics/
Join the Discord: https://discord.gg/aD5tJ38XU
Chapters:
00:00 Intro & Guest Welcome
00:36 Childhood & Creativity
03:17 Childhood Video Games
05:13 Discovering Game Development
07:56 Quarter Life Crisis
09:32 Current Game Dev Dream
12:36 Living the Dream?
14:58 Breaking Into Industry
17:14 Console Porting Strategy
20:24 Why Consoles?
24:50 Bridges and Docks
27:03 Console vs Steam Sales
28:50 Console Advice
31:32 Just Keep Fishing Team
33:51 Working With Friends
36:08 Building Dev Network
40:14 What Makes JKF Special
44:00 Jank as a Feature
47:21 Game Ideation Process
50:52 When to Pivot Projects
55:13 Expectations for JKF
57:39 Is YouTube Worth It?
1:02:24 YouTube's Real Value
1:03:34 Being a Game Dev Dad
1:05:38 How Fatherhood Changed Him
1:07:49 Kids & Video Games
1:10:15 Bad Game Dev Advice
1:13:04 Key Lesson: Playtesting
Join the Discord: https://discord.gg/qG3EA8fuE
Rollin Ravioli: https://store.steampowered.com/app/4287100/Rollin_Ravioli/
Chapters:
00:00 Intro & Welcome
03:52 From Streamer to Gamedev
07:46 Remote Partnership Story
11:58 Squawky Origin Story
15:36 Squawky Development Drama
20:20 DMCA Launch Disaster
26:48 Lessons From Failure
32:08 Roland Ravioli Reveal
36:55 Game Design Philosophy
43:55 Unreal Engine Workflow
49:09 Viral Trailer Story
56:05 Virality & Marketing
1:03:58 Wishlist Results
1:06:35 Demo Feedback & Updates
1:10:47 Indie Dev Reality
1:16:58 Gamedev Advice Takeaways
1:18:45 Odai's Big Dream
Join The Discord: https://discord.gg/qG3EA8fuEWilliam of Studio Kunic returns to the Dev Dream Pod to discuss his wild gamedev journey — building a custom raycasting engine in Godot for Lair Keeper, pivoting from Dungeon Keeper ideas to a Slay the Spire-style dungeon crawler, and his new addictive arcade-inspired game.From game jam chaos to protecting ideas in the AI era, this is packed with honest solo dev insights.⏱️ Chapters:00:00 - Welcome Back William01:27 - Lair Keeper Origins03:08 - Why He Pivoted07:35 - Lair Keeper Draw & Brawl10:16 - Custom Render Engine13:29 - Raycasting in Godot19:48 - Playdate Influence20:04 - Engine Time Investment23:03 - When to Build Engines26:04 - Lair Keeper Future34:20 - New Pop the Lock Game37:46 - Balatro Inspired Mechanics41:36 - Design Challenges44:42 - Board Game Inspiration50:24 - YouTube Strategy Struggles57:56 - Dev Dream & GoalsIf you're into Godot, roguelikes, game jams, custom engines, or solo game development, this episode is gold.---#Godot #IndieDev #GameJam #LairKeeper #SoloDev #CustomEngine #Roguelike #GameDev
Join the Discord: https://discord.gg/qG3EA8fuE
Jeremy from Jeremy Makes Games shares his honest indie dev journey — abandoning Merchants of the Stars, building his roguelike Get in the Hole, and key lessons on Steam marketing, design tension, and YouTube devlogs.Get In The Hole: https://store.steampowered.com/app/4174950/Get_in_the_Hole/Jeremy's YouTube channel: https://www.youtube.com/@JSMakesGames🎮 Roguelike vs Incremental, solo dev life, Steam Next Fest strategy & more.⏱️ Chapters:00:00 - Cursed Game Design01:15 - Abandoning First Game03:22 - Google to Indie Dev08:48 - Making Toggle App14:04 - Mobile Monetization Lessons19:05 - Merchants on Steam20:56 - Get in the Hole21:10 - Roguelike vs Incremental24:06 - Design Tension Explained26:59 - Steam Demo Results28:36 - Retention Improvements31:48 - Scaling with Items34:06 - Roguelike Builds36:06 - Killing Darlings38:47 - Marketing Challenges40:24 - Name Problems43:34 - Next Fest Plans44:41 - Luck vs Skill49:47 - Content Creator Outreach54:54 - YouTube DevlogsIf you're into indie game development, roguelikes, or Steam marketing, this is full of real talk and practical lessons.#IndieDev #GameDev #Roguelike #SoloDev #SteamNextFest
Join the Discord: https://discord.gg/a2hceZhcfJ
Nolen's website: https://eieio.games/
In this episode, we dive into the mind of Nolan, a developer known for creating wildly unconventional multiplayer experiences like 1 Million Checkboxes and 1 Million Chessboards. Instead of following traditional game dev paths, Nolan explores strange, experimental ideas that bring thousands of players together in unexpected ways.We talk about how he got started, why weird ideas often outperform polished ones, and what it takes to design multiplayer systems that encourage fun instead of chaos. From viral internet experiments to deep thoughts on creativity, constraints, and player behavior—this conversation is packed with insights for indie devs and curious creators alike.This podcast explores experimental game development, indie game design, and viral multiplayer experiences with developer Nolan. Learn how games like 1 Million Checkboxes and 1 Million Chessboards became internet sensations, and discover insights on creative coding, unconventional game mechanics, and building engaging online interactions. Perfect for indie developers, programmers, and anyone interested in unique game design, multiplayer systems, and creative experimentation in game development.
Chapters
00:00 Intro & Overview
03:00 Early Experiments
06:15 Creative Signals
09:00 Solving Hard Problems
12:02 Recurse Center Insights
15:07 Solo Dev Reality
18:00 Checkbox Virality
00:21:01 Anti-Troll Design
24:10 Stranger Video Game
27:04 Learning Process
30:18 Chessboards Explained
33:03 Emergent Gameplay
36:01 Ending Experiences
39:06 Game Length Debate
42:10 Future Projects
45:03 Dev Identity
Hashtags#gamedev #indiedev #gameprogramming #indiegames #multiplayergames #creativecoding #webdev #gamedevelopment #indiegame #programming #gamepodcast #gamedevlife #experimentalgames
Join the Discord: https://discord.gg/a2hceZhcfJSamYam opens up about her journey as a 120K+ sub Unity YouTuber turned indie game dev. She shares why her second Steam game Bus Buddies flopped after Desktop Cat Cafe succeeded, brutal multiplayer lessons with SDF sculpting, hackathon wins, YouTube burnout, and her big gamedev dream.In this honest conversation, she breaks down playtesting mistakes, marketing realities, team vs solo development, and how she makes game dev more fun and accessible for “TikTok brains.”SamYam on YT: https://www.youtube.com/@UCCkLMimnKzKbOQYxPDSYXFw Desktop Cat Cafe: https://store.steampowered.com/app/2978180/Desktop_Cat_Cafe/Bust Buddies: https://store.steampowered.com/app/3768810/Bust_Buddies/
Chapters:0:00 Intro & Discord Announcement
2:38 Why Make Gamedev Fun
6:02 Growing Up a Gamer
9:04 Hackathons & Web3 Days
13:43 Bus Buddies Game Idea
15:40 Multiplayer Development Hell
20:03 Teamwork vs Solo Dev
22:06 Why Bus Buddies Flopped
25:32 Playtesting & Prototyping Tips
33:50 Desktop Cat Cafe Story
38:10 Branching Into New Genres
39:00 Marketing & Wishlist Lessons
42:50 YouTube Channel Origin
44:33 YouTube Burnout & Evolution
50:47 YouTube Advice for Game Devs
55:03 Business & Brand Plans
1:01:38 Steam Marketing Meta
1:08:30 Viewer Questions
1:09:11 Handling Hate as Female Dev
1:13:22 Sam's Gamedev Dream
If you're building games in Unity, launching on Steam, or growing a game dev YouTube channel, this episode is full of real talk and actionable lessons from someone who's done both successfully. Subscribe for more indie dev interviews, Unity tips, and Steam launch stories!#Unity #GameDev #IndieGame #Steam #BusBuddies #DesktopCatCafe #samyam #MultiplayerGame #IndieDev #YouTubeTips #GameDevelopment #UnityTutorial #SoloDev
Inside Conference: https://howtomarketagame.com/insideChris's Free Blog: https://www.howtomarketagame.com/freeJoin The Dev Dream Discord: https://discord.gg/qG3EA8fuEThis episode with Chris Zukowski of How To Market A Game dives deep into the reality of indie game development, breaking down what it actually takes to succeed on Steam in today’s so-called “golden age” of small, fast-to-make games. We explore why genres like incremental games, roguelites, and management sims are dominating, how to validate your game idea using demos and itch.io, and why most indie games fail—even when developers follow all the “right” marketing strategies. From building wishlists and leveraging Steam Next Fest to working with content creators and understanding what makes a game “have it,” this podcast is packed with actionable insights for beginner and experienced indie devs alike. If you're trying to grow your game, launch successfully, or avoid wasting years on the wrong project, this is a must-listen conversation about indie game marketing, game design strategy, and how to actually make money as a solo developer.Chapters:00:00 Intro04:45 Conference Origins 09:30 Small Games Thesis 15:10 Industry Misconceptions 20:40 Why Small Wins 26:15 Speed Advantage 31:50 Scope Discipline 37:20 Dev Reality Check 42:55 Marketing Mindset 48:30 Finding Players 54:05 Platform Strategy 59:40 Algorithm Leverage 1:05:10 Viral Mechanics 1:10:45 Monetization Truth 1:16:20 Real Examples 1:21:30 Final Advice 1:26:00 Closing Thoughts #IndieGameDev #GameDevelopment #SteamGames #IndieDev #GameMarketing #SoloDev #GamedevTips #IndieGames #SteamNextFest #ItchIO #GameDesign #Roguelike #IncrementalGames #GameDevPodcast #MakeGames
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