Dev Dream Pod with Blake Gocey

Dev Dream Pod with Blake Gocey

By Blake GoceyLeisureVideo Games
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Dev Dream Pod with Blake Gocey episodes

  • Thomas Stewart

    Join the Discord: https://discord.gg/aD5tJ38XU


    Chapters:


    00:00 Intro & Guest Welcome

    00:36 Childhood & Creativity

    03:17 Childhood Video Games

    05:13 Discovering Game Development

    07:56 Quarter Life Crisis

    09:32 Current Game Dev Dream

    12:36 Living the Dream?

    14:58 Breaking Into Industry

    17:14 Console Porting Strategy

    20:24 Why Consoles?

    24:50 Bridges and Docks

    27:03 Console vs Steam Sales

    28:50 Console Advice

    31:32 Just Keep Fishing Team

    33:51 Working With Friends

    36:08 Building Dev Network

    40:14 What Makes JKF Special

    44:00 Jank as a Feature

    47:21 Game Ideation Process

    50:52 When to Pivot Projects

    55:13 Expectations for JKF

    57:39 Is YouTube Worth It?

    1:02:24 YouTube's Real Value

    1:03:34 Being a Game Dev Dad

    1:05:38 How Fatherhood Changed Him

    1:07:49 Kids & Video Games

    1:10:15 Bad Game Dev Advice

    1:13:04 Key Lesson: Playtesting

    1 hr 15 min
  • Don't Let Your Game Go Viral

    Join the Discord: https://discord.gg/qG3EA8fuE



    Rollin Ravioli: https://store.steampowered.com/app/4287100/Rollin_Ravioli/


    Chapters:


    00:00 Intro & Welcome

    03:52 From Streamer to Gamedev

    07:46 Remote Partnership Story

    11:58 Squawky Origin Story

    15:36 Squawky Development Drama

    20:20 DMCA Launch Disaster

    26:48 Lessons From Failure

    32:08 Roland Ravioli Reveal

    36:55 Game Design Philosophy

    43:55 Unreal Engine Workflow

    49:09 Viral Trailer Story

    56:05 Virality & Marketing

    1:03:58 Wishlist Results

    1:06:35 Demo Feedback & Updates

    1:10:47 Indie Dev Reality

    1:16:58 Gamedev Advice Takeaways

    1:18:45 Odai's Big Dream

    1 hr 20 min
  • Why You Shouldn’t Mix 3 Genres (He Tried)

    Join The Discord: https://discord.gg/qG3EA8fuEWilliam of Studio Kunic returns to the Dev Dream Pod to discuss his wild gamedev journey — building a custom raycasting engine in Godot for Lair Keeper, pivoting from Dungeon Keeper ideas to a Slay the Spire-style dungeon crawler, and his new addictive arcade-inspired game.From game jam chaos to protecting ideas in the AI era, this is packed with honest solo dev insights.⏱️ Chapters:00:00 - Welcome Back William01:27 - Lair Keeper Origins03:08 - Why He Pivoted07:35 - Lair Keeper Draw & Brawl10:16 - Custom Render Engine13:29 - Raycasting in Godot19:48 - Playdate Influence20:04 - Engine Time Investment23:03 - When to Build Engines26:04 - Lair Keeper Future34:20 - New Pop the Lock Game37:46 - Balatro Inspired Mechanics41:36 - Design Challenges44:42 - Board Game Inspiration50:24 - YouTube Strategy Struggles57:56 - Dev Dream & GoalsIf you're into Godot, roguelikes, game jams, custom engines, or solo game development, this episode is gold.---#Godot #IndieDev #GameJam #LairKeeper #SoloDev #CustomEngine #Roguelike #GameDev

    1 hr 7 min
  • The Design Conflict That Almost Broke His Game

    Join the Discord: https://discord.gg/qG3EA8fuE

    Jeremy from Jeremy Makes Games shares his honest indie dev journey — abandoning Merchants of the Stars, building his roguelike Get in the Hole, and key lessons on Steam marketing, design tension, and YouTube devlogs.Get In The Hole: https://store.steampowered.com/app/4174950/Get_in_the_Hole/Jeremy's YouTube channel: https://www.youtube.com/@JSMakesGames🎮 Roguelike vs Incremental, solo dev life, Steam Next Fest strategy & more.⏱️ Chapters:00:00 - Cursed Game Design01:15 - Abandoning First Game03:22 - Google to Indie Dev08:48 - Making Toggle App14:04 - Mobile Monetization Lessons19:05 - Merchants on Steam20:56 - Get in the Hole21:10 - Roguelike vs Incremental24:06 - Design Tension Explained26:59 - Steam Demo Results28:36 - Retention Improvements31:48 - Scaling with Items34:06 - Roguelike Builds36:06 - Killing Darlings38:47 - Marketing Challenges40:24 - Name Problems43:34 - Next Fest Plans44:41 - Luck vs Skill49:47 - Content Creator Outreach54:54 - YouTube DevlogsIf you're into indie game development, roguelikes, or Steam marketing, this is full of real talk and practical lessons.#IndieDev #GameDev #Roguelike #SoloDev #SteamNextFest

    1 hr 11 min
  • He Made One Million Check Boxes

    Join the Discord: https://discord.gg/a2hceZhcfJ

    Nolen's website: https://eieio.games/

    In this episode, we dive into the mind of Nolan, a developer known for creating wildly unconventional multiplayer experiences like 1 Million Checkboxes and 1 Million Chessboards. Instead of following traditional game dev paths, Nolan explores strange, experimental ideas that bring thousands of players together in unexpected ways.We talk about how he got started, why weird ideas often outperform polished ones, and what it takes to design multiplayer systems that encourage fun instead of chaos. From viral internet experiments to deep thoughts on creativity, constraints, and player behavior—this conversation is packed with insights for indie devs and curious creators alike.This podcast explores experimental game development, indie game design, and viral multiplayer experiences with developer Nolan. Learn how games like 1 Million Checkboxes and 1 Million Chessboards became internet sensations, and discover insights on creative coding, unconventional game mechanics, and building engaging online interactions. Perfect for indie developers, programmers, and anyone interested in unique game design, multiplayer systems, and creative experimentation in game development.

    Chapters

    00:00 Intro & Overview

    03:00 Early Experiments

    06:15 Creative Signals

    09:00 Solving Hard Problems

    12:02 Recurse Center Insights

    15:07 Solo Dev Reality

    18:00 Checkbox Virality

    00:21:01 Anti-Troll Design

    24:10 Stranger Video Game

    27:04 Learning Process

    30:18 Chessboards Explained

    33:03 Emergent Gameplay

    36:01 Ending Experiences

    39:06 Game Length Debate

    42:10 Future Projects

    45:03 Dev Identity

    Hashtags#gamedev #indiedev #gameprogramming #indiegames #multiplayergames #creativecoding #webdev #gamedevelopment #indiegame #programming #gamepodcast #gamedevlife #experimentalgames

    1 hr 2 min
  • SamYam is A Game Dev YouTube Icon - Next Step, Solo Dev

    Join the Discord: https://discord.gg/a2hceZhcfJSamYam opens up about her journey as a 120K+ sub Unity YouTuber turned indie game dev. She shares why her second Steam game Bus Buddies flopped after Desktop Cat Cafe succeeded, brutal multiplayer lessons with SDF sculpting, hackathon wins, YouTube burnout, and her big gamedev dream.In this honest conversation, she breaks down playtesting mistakes, marketing realities, team vs solo development, and how she makes game dev more fun and accessible for “TikTok brains.”SamYam on YT: https://www.youtube.com/@UCCkLMimnKzKbOQYxPDSYXFw Desktop Cat Cafe: https://store.steampowered.com/app/2978180/Desktop_Cat_Cafe/Bust Buddies: https://store.steampowered.com/app/3768810/Bust_Buddies/

    Chapters:0:00 Intro & Discord Announcement

    2:38 Why Make Gamedev Fun

    6:02 Growing Up a Gamer

    9:04 Hackathons & Web3 Days

    13:43 Bus Buddies Game Idea

    15:40 Multiplayer Development Hell

    20:03 Teamwork vs Solo Dev

    22:06 Why Bus Buddies Flopped

    25:32 Playtesting & Prototyping Tips

    33:50 Desktop Cat Cafe Story

    38:10 Branching Into New Genres

    39:00 Marketing & Wishlist Lessons

    42:50 YouTube Channel Origin

    44:33 YouTube Burnout & Evolution

    50:47 YouTube Advice for Game Devs

    55:03 Business & Brand Plans

    1:01:38 Steam Marketing Meta

    1:08:30 Viewer Questions

    1:09:11 Handling Hate as Female Dev

    1:13:22 Sam's Gamedev Dream

    If you're building games in Unity, launching on Steam, or growing a game dev YouTube channel, this episode is full of real talk and actionable lessons from someone who's done both successfully. Subscribe for more indie dev interviews, Unity tips, and Steam launch stories!#Unity #GameDev #IndieGame #Steam #BusBuddies #DesktopCatCafe #samyam #MultiplayerGame #IndieDev #YouTubeTips #GameDevelopment #UnityTutorial #SoloDev

    1 hr 15 min
  • You're Missing The Best Time Ever To Make A Video Game

    Inside Conference: https://howtomarketagame.com/insideChris's Free Blog: https://www.howtomarketagame.com/freeJoin The Dev Dream Discord: https://discord.gg/qG3EA8fuEThis episode with Chris Zukowski of How To Market A Game dives deep into the reality of indie game development, breaking down what it actually takes to succeed on Steam in today’s so-called “golden age” of small, fast-to-make games. We explore why genres like incremental games, roguelites, and management sims are dominating, how to validate your game idea using demos and itch.io, and why most indie games fail—even when developers follow all the “right” marketing strategies. From building wishlists and leveraging Steam Next Fest to working with content creators and understanding what makes a game “have it,” this podcast is packed with actionable insights for beginner and experienced indie devs alike. If you're trying to grow your game, launch successfully, or avoid wasting years on the wrong project, this is a must-listen conversation about indie game marketing, game design strategy, and how to actually make money as a solo developer.Chapters:00:00 Intro04:45 Conference Origins 09:30 Small Games Thesis 15:10 Industry Misconceptions 20:40 Why Small Wins 26:15 Speed Advantage 31:50 Scope Discipline 37:20 Dev Reality Check 42:55 Marketing Mindset 48:30 Finding Players 54:05 Platform Strategy 59:40 Algorithm Leverage 1:05:10 Viral Mechanics 1:10:45 Monetization Truth 1:16:20 Real Examples 1:21:30 Final Advice 1:26:00 Closing Thoughts #IndieGameDev #GameDevelopment #SteamGames #IndieDev #GameMarketing #SoloDev #GamedevTips #IndieGames #SteamNextFest #ItchIO #GameDesign #Roguelike #IncrementalGames #GameDevPodcast #MakeGames

    1 hr 27 min

About Dev Dream Pod with Blake Gocey

From the publisher's feed

The Dev Dream Pod is a podcast about the real journey of making video games. Each episode features interviews with indie game developers, creators, and builders chasing the dream of game development.…