Devoted Talks

Devoted Talks

By Devoted StudiosLeisureVideo Games
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Devoted Talks episodes

  • What’s Behind Meta’s Avatar 2.0 Evolution? | SpeakEasy with Chris Hunt

    We’re recording in a brand-new studio for SpeakEasy Ep. 33! 

    This time, Ninel chats with Chris Hunt, Art Director at Meta Reality Labs, who’s been deeply involved with designing avatars for the metaverse. 🎮

    Tune in for:

    🎨 What it’s really like to design avatars at Meta

    🕹️ The cool technology behind Avatar 2.0

    😎 How avatars are changing the way we express ourselves online

    🎯 The future trends in avatar development

    TIMECODES:

    0:00 Intro

    0:32 Chris Hunt’s Career in the Spotlight

    5:00 The Importance of Avatars in Games

    8:13 What’s Involved in Updating to Avatar 2.0

    12:44 The Concept Behind Fantastical Avatars

    20:17 Creating an Inclusive Avatar Style

    25:55 Scaling Clothing for Avatars & Key Design Principles

    33:31 How to Keep Avatars Consistent Across Devices

    36:20 The Next Big Trend in Avatar Development

    40:45 Ending


    🔗 Follow us on Social Media: 

    🎨 Artstation: https://www.artstation.com/devoted-studios  

    🔗 LinkedIn: https://www.linkedin.com/company/devotedstudios  

    📘 Facebook: https://www.facebook.com/devotedstudios   

    🐦 Twitter: https://x.com/devotedstudios_  

    💬Discord:  https://discord.gg/6x46SWhC  

    💻 Visit the website: https://www.devotedstudios.com     

    #Metaverse #MetaverseAvatar #Meta #SpeakEasyPodcast #DevotedStudios  #DevotedFusion


    42 min
  • The 2025 Reality of the Indie: Interview with Alx Preston (Heartmachine228) | SpeakIndie #2

    We’re shaking things up with our second in-person SpeakEasy episode - SpeakIndie. Ninel Anderson came to visit the Heart Machine studio and talked with Alx Preston, the studio's CEO.

    We filmed this interview in October 2024 but couldn’t release it earlier for some reason. A lot of things have happened since then. Heart Light Breaker was released in early access, Heart Machine suffered layoffs, Alx started a new campaign on Patreon, and much more. So all this stuff is not discussed here. However, the interview covers tons of resonating topics about our industry that shouldn’t remain silent:▶️ How to start and maintain the Kickstarter campaign▶️ How to communicate with publishers▶️ What is the current situation in the industry▶️ How to plan the budget for the project▶️ How to produce a game in the brand new genreIt’s personal, it’s insightful, and yes, it’s a lot of insights.

    Watch the video version of the interview:https://youtu.be/xP71U7EZPhM 🔗 Follow us on Social Media: 🎨 Artstation: https://www.artstation.com/devoted-studios 🔗 LinkedIn: https://www.linkedin.com/company/devotedstudios 📘 Facebook: https://www.facebook.com/devotedstudios 🐦 Twitter: https://x.com/devotedstudios_ 💬Discord: https://discord.gg/6x46SWhC 💻 Visit the website: https://www.devotedstudios.com The Heart Machine official site: https://www.heartmachine.com/ Hyper Light Breaker on Steam: https://store.steampowered.com/app/1534840/Hyper_Light_Breaker/ Alx Preston on LinkedIn: https://www.linkedin.com/in/alx-preston-a6729262/#GamingIndustry #GameDevelopment #HeartMachine #AlxPreston #IndieGameDeveloper #SpeakEasyPodcast #SpeakIndie #GameDevelopment #DevotedStudios

    1 hr 30 min
  • What REAL Collaboration With VFX Artists Looks Like | SpeakEasy 32 with Jason Keyser

    Ninel Anderson meets with VFX expert Jason Keyser to discuss building and growing a VFX team for video games.

    Jason brings 18 years of experience to the table and offers INSIGHTFUL advice on finding top VFX talent, what to look for in portfolios, and how to create a team that really clicks. If you’re looking to learn more about the VFX process in game development or how to build a solid team, this SpeakEasy episode has you covered!Links on the platforms and sources mentioned in the episode:Fusion by Devoted platform: https://devotedfusion.com/ VFX Apprentice: https://www.vfxapprentice.com/ Realtime VFX forum: https://realtimevfx.com/ Jason Keyser on LinkedIn: https://www.linkedin.com/in/jason-keyser-42070b3/ YouTube VFX Apprentice:  https://www.youtube.com/@VFX_Apprentice -------------------------------------------------------------------Watch the video version on YouTube:

    https://youtu.be/Y0J2YjBEM5w🔗 Follow us on Social Media: 🎨 Artstation: https://www.artstation.com/devoted-studios 🔗 LinkedIn: https://www.linkedin.com/company/devotedstudios 📘 Facebook: https://www.facebook.com/devotedstudios 🐦 Twitter: https://x.com/devotedstudios_ 💬Discord: https://discord.gg/6x46SWhC 💻 Visit the website: https://www.devotedstudios.com #VFX #GameDevelopment #VFXTeam #GameDesign #SpeakEasyPodcast #GameDevelopment #DevotedStudios

    59 min
  • What It Takes to Bring Battlefield & Call of Duty to Mobile! SpeakEasy 31 with Steve Abeyta

    In this episode of Speakeasy, Ninel, CEO of Devoted Studios, sits down with Steve Abeyta, the creative genius behind Battlefield Mobile and Call of Duty Warzone Mobile.Watch the video version on YT:https://youtu.be/99Nn9sWQhbI⁠ Steve Abeyta's LinkedIn page:https://www.linkedin.com/in/steveabeyta/ Ever wondered what it takes to bring massive console games to your phone? Steve spills the secrets on the creative process (spoiler: it’s way more than just shrinking down graphics!).What you’ll learn in this episode:🎮 The creative process behind mobile game development⚔️ The evolution of Battlefield Mobile and Call of Duty Warzone Mobile📱 The latest trends shaping the future of mobile gaming🎧 Don't forget to like, comment, and subscribe to get the latest on more exciting interviews with gaming industry experts! 🔗 Follow us on Social Media: 🎨 Artstation: https://www.artstation.com/devoted-studios 🔗 LinkedIn: https://www.linkedin.com/company/devotedstudios 📘 Facebook: https://www.facebook.com/devotedstudios 🐦 Twitter: https://x.com/devotedstudios_ 💬Discord: https://discord.gg/6x46SWhC 💻 Visit the website: https://www.devotedstudios.com #BattlefieldMobile #CallOfDutyWarzoneMobile #MobileGaming #GameDevelopment #UserGeneratedContent #VRGaming #MobileGameDesign #SpeakEasyPodcast #GameDevelopment #DevotedStudios

    51 min
  • Seekers of Skyveil: How The Development Goes | SpeakEasy 30 with Billy Ahlswede

    In this special episode, Ninel Anderson sits down with Billy Ahlswede, a game industry veteran who’s worked on League of Legends, Valorant, and now the exciting new title Seekers of Skyveil!

    We dive into:
    🔥 Billy’s journey from Riot Games to a startup
    🎭 The creative process behind Seekers of Skyveil
    🎨 Character design, skins, and game balance
    💡 How community feedback shapes game development
    🕹️ The evolution of extraction-style gameplay in a MOBA setting
    🚨 A wild Bungie story that almost caused a disaster
    🔗 Follow us on Social Media:
    🎨 Artstation: https://www.artstation.com/devoted-studios
    🔗 LinkedIn: https://www.linkedin.com/company/devotedstudios
    📘 Facebook: https://www.facebook.com/devotedstudios
    🐦 Twitter: https://x.com/devotedstudios_
    💬Discord: https://discord.gg/6x46SWhC
    💻 Visit the website: https://www.devotedstudios.com

    42 min
  • The Art of Creating Horror Game Design | SpeakEasy Ep. 29 with Jesse Lee

    In SpeakEasy Episode 29, we chat with Jesse Lee, the Concept Art Director at Striking Distance Studios, about how to create horror games and bring terrifying creature design to life. Jesse shares fun stories, and cool tips, and shows us how his concept art for games like Dead Space and Callisto Protocol is so creepy it’ll give you nightmares!

    We also spotlight some awesome work by Boris Turano. You'll love this episode if you love concept art, horror game design, or visual storytelling in games!


    Featured guest:

    Jesse Lee

    https://www.linkedin.com/in/jesseleeconceptart/

    https://www.artstation.com/jesse_lee


    Artist Spotlight:

    Boris Turano

    https://www.artstation.com/birez  

    Topics Covered:

    • Jesse’s start with Dead Space and what makes it so special

    • What goes into creating a terrifying game

    • The process of designing horror creatures and environments

    • Overcoming limitations and finding inspiration

    • A special shoutout to Boris Turano’s art

    • How long does it take to bring horror to life in games?

    • Tips & Tricks in Creating Horror Games

    • 52 min
    • Inside Sky: Cecil Kim on Art Direction & Innovation at ThatGameCompany | SpeakEasy Ep. 28

      Join us for SpeakEasy Episode 28 The guest of the episode is Cecil Kim, Art Director of thatgamecompany ("Sky: Children of the Light" game)

      https://www.linkedin.com/in/cecil-kim-ba4985/ 

      https://www.cecilkim.com/ 

      Don't miss to subscribe on our YouTube channel

      https://bit.ly/45MiTfC 


      Timecodes for your convenient navigation:

      0:00 Intro
      2:17 A Back Story: The Team Behind ThatGameCompany
      5:12 Taking the Next Big Step
      9:03 Building the Direction of Sky
      13:02 Taking Risks to Build A Masterpiece
      16:41 Creating an Organic Social Interaction in Sky
      17:53 Building Worlds: The Art of Sky
      20:01 COZY: The New Feel in Games
      21:12 Sky: The Bedtime Game
      22:18 Creating Skyfest IRL for an Online Community
      24:18 An Interactive Experience
      25:25 The Transmedia Evolution
      26:48 Creating an Expanded Universe
      28:55 Working Across Multiple Projects
      31:13 The Difficulty of the Gaming Industry
      32:34 Ending

      In this episode of SpeakEasy, we sit down with Cecil Kim, the visionary Art Director behind Sky: Children of the Light from ThatGameCompany. Cecil takes us through the journey of building Sky—from assembling a talented team to taking bold creative risks that pushed the boundaries of social interaction in gaming.

      Discover how Cecil and his team created immersive worlds, brought a new sense of coziness to games, and developed transmedia experiences that expanded the Sky universe.

      Cecil also shares his insights on hiring top talent, managing multiple projects, and the challenges faced in today’s evolving gaming industry. Whether you're an aspiring artist, a game developer, or a fan of Sky, this episode offers a deep dive into the creative process behind one of the most unique games of our time.

      Don't forget to like, comment, and subscribe for more insightful episodes!

      📣 Don't Miss Out!

      🔗 Follow us on Social Media: 

      🎨 Artstation: https://www.artstation.com/devoted-studios  

      🔗 LinkedIn: https://www.linkedin.com/company/devotedstudios  

      📘 Facebook: https://www.facebook.com/devotedstudios   

      🐦 Twitter: https://www.twitter.com/devotedstudios_   

      💬Discord:  https://discord.gg/6x46SWhC  

      💻 Visit the website: https://www.devotedstudios.com     

      💬 Tags: 

      #GamingIndustry #ArtDirection #GameDevelopment #SkyGame #CecilKim #ThatGameCompany #SpeakEasyPodcast #WorldBuilding #GameArt #CreativeProcess

      33 min
    • Blizzard’s Former Art Director Allen Dilling on Starcraft & Warcraft | SpeakEasy Ep. 27

      Join us for SpeakEasy Episode 27 featuring Allen Dilling, a renowned Art and Creative Direction Consultant with a 25-year legacy at Blizzard Entertainment. Here’s Allen’s profile on LinkedIn

      https://www.linkedin.com/in/allen-dilling/


      Watch the episode's video version on our YouTbe channel @DevotedStudios

      https://bit.ly/45MiTfC 


      Timecodes for your convenient navigation:

      0:00 Intro

      0:59 Highlights of a 25 yr career

      1:53 Art Styles & Trends

      4:44 20 Years of WarCraft 

      7:57 Creative Freedom

      11:05 The Anxiety of Working with Beloved Titles

      12:49 The Secret Sauce

      14:35 The Key things that make a title successful

      16:42 The Transition Period Between Sequels

      18:28 RTS Meeting its end?

      21:20 Live Service vs Paid Games

      23:50 Strategies around Updates

      26:09 Tips, Tricks, & Inspiration

      28:30 Making Fresh Ideas

      30:17 Ending

      In this episode, we dive deep into Allen's illustrious career, exploring his highlight moments at Blizzard and his work on iconic titles like Starcraft and Warcraft.


      Discover the evolution of art styles and trends in the gaming industry and learn about the creative freedom and challenges involved in developing beloved franchises.

      Allen shares his insights on the anxiety of working on high-stakes projects and offers valuable tips and tricks for generating fresh ideas in a competitive field. Whether you're an aspiring artist, a gaming enthusiast, or simply curious about the behind-the-scenes magic of Blizzard games, this episode is packed with inspiration and expertise.


      Topics Covered:

      => Allen Dilling’s career highlights at Blizzard

      => Evolution of art styles and trends in gaming

      => Creative freedom in game development

      => Managing anxiety while working on beloved titles

      => Tips for innovative and fresh creative ideas


      Don't forget to like, comment, and subscribe for more insightful episodes!


      🔗 Follow us on Social Media: 

      🎨 Artstation: https://www.artstation.com/devoted-studios  

      🔗 LinkedIn: https://www.linkedin.com/company/devotedstudios  

      📘 Facebook: https://www.facebook.com/devotedstudios   

      🐦 Twitter: https://www.twitter.com/devotedstudios_   

      💬Discord:  https://discord.gg/6x46SWhC  


      💻 Visit the website: https://www.devotedstudios.com

      32 min
    • Crafting Immersive Gaming Environments | A Conversation with Minoh Kim, Art Director at Riot Games | Devoted SpeakEasy Ep. 26

      Welcome to Devoted SpeakEasy Episode 26! 🌟 This month, we're thrilled to bring you an exclusive interview with Minoh Kim, the brilliant Art Director of League of Legends maps and modes at Riot Games! 🎮✨


      In this episode, Minoh Kim dives deep into his incredible journey in the game development industry, sharing insights from his early days at Cryptic Studios to his impactful role at Riot Games. Discover how he led the art direction for iconic maps and modes in League of Legends and contributed to the character designs for the acclaimed game Valorant.

      🔥 What's Inside:

      - 🚀 Minoh Kim's inspiring career path and industry experiences

      - 🖌️ Behind-the-scenes of art direction for League of Legends maps and modes

      - 🎨 Insights into character design for Valorant

      - 🎮 Expert tips on game development and design

      - 🌟 Valuable advice for aspiring game artists and developers

      📣 Don't Miss Out!

      33 min
    • Legendary Call of Duty Maps: How They Were Created | SpeakEasy #25 with Shaun Bell

      Like, subscribe, and hit that notification bell to stay updated with our latest episodes!!

      https://bit.ly/45MiTfC


      Timecodes for your convenient navigation:

      0:00 Intro

      1:42 Shaun’s Journey: From a Small Studio to the Big Leagues

      4:15 Top 5 Skills Learned from the Call of Duty Franchise

      5:24 Building Maps for Call of Duty

      10:36 Strategies to Speed Up Map Creation

      13:20 Learning to Fix Production Pitfalls

      16:37 Maps for CoD BO 4 and the First Battle Royal Map

      18:29 How the Blackout Map was Developed

      21:15 Iterating Small while Pitching and Developing New IPs

      21:46 Cinematics for Black Ops Cold War and Warzone Specifics

      23:12 The Gear and Weapons in Call of Duty

      26:13 Pitching Your Ideas in AAA Studios

      27:39 Multiple Experiences in the Same Environment: How to Make Them Universal?

      28:54 Diversity in the Video Gaming Industry

      31:50 Ending


      Welcome to Devoted SpeakEasy Episode 25! Join us for an insightful conversation with Art Director Shaun Bell as he shares his experience working within the expansive Call of Duty franchise.

      Listen in as Shaun provides invaluable insights into the art of map creation, learning processes crucial for game development, and the essential considerations every Art Director in the gaming industry should know.


      🔗 Follow us on Social Media:

      🎨 Artstation: www.artstation.com/devoted-studios

      🔗 LinkedIn: linkedin.com/mycompany

      📘 Facebook: facebook.com/devotedstudios

      🐦 Twitter: twitter.com/devotedstudios_

      💻 Visit the website: devotedstudios.com


      #DevotedSpeakEasy #GamingIndustry #ArtDirector #CallOfDuty #ExclusiveInterview #StayTuned 🎮🔥

      33 min

    About Devoted Talks

    From the publisher's feed

    Devoted Talks is a podcast series hosted by Ninel Anderson. We talk with the industry's top voices to share their knowledge and insight and help artists grow. Let’s get real!