
Sign up to save your podcasts
Or
John, Rich and Alex return for another Weekly, discussing the potential implications of Xbox going multi-platform on selected titles, what we should - and shouldn't - expect from Horizon Forbidden West on PC and John's surprise gaming purchase. Meanwhile, the team explains why Nvidia's G-Sync Pulsar technology is such a big deal - and the announcement of VRR support for GeForce Now seems set to make the best cloud streaming solution even better still.
0:00:58 News 01: Microsoft to go multiplatform on selected games?
0:22:41 News 02: Horizon Forbidden West gets PC trailer
0:40:38 News 03: Nvidia CES announcements
0:55:34 News 04: John’s surprise
1:10:35 Supporter Q1: Why is double-buffer vsync good in some circumstances and bad in others?
1:17:39 Supporter Q2: What are the specs of your editing rigs?
1:24:45 Supporter Q3: Do you think any TV manufacturers will start integrating nearest neighbour scaling?
1:32:47 Supporter Q4: Why is dynamic resolution not often used in PC games?
1:37:35 Supporter Q5: Are GPU makers’ resolution recommendations too conservative?
1:43:13 Supporter Q6: What videos are you excited to make this year?
Learn more about your ad choices. Visit megaphone.fm/adchoices
4.8
8989 ratings
John, Rich and Alex return for another Weekly, discussing the potential implications of Xbox going multi-platform on selected titles, what we should - and shouldn't - expect from Horizon Forbidden West on PC and John's surprise gaming purchase. Meanwhile, the team explains why Nvidia's G-Sync Pulsar technology is such a big deal - and the announcement of VRR support for GeForce Now seems set to make the best cloud streaming solution even better still.
0:00:58 News 01: Microsoft to go multiplatform on selected games?
0:22:41 News 02: Horizon Forbidden West gets PC trailer
0:40:38 News 03: Nvidia CES announcements
0:55:34 News 04: John’s surprise
1:10:35 Supporter Q1: Why is double-buffer vsync good in some circumstances and bad in others?
1:17:39 Supporter Q2: What are the specs of your editing rigs?
1:24:45 Supporter Q3: Do you think any TV manufacturers will start integrating nearest neighbour scaling?
1:32:47 Supporter Q4: Why is dynamic resolution not often used in PC games?
1:37:35 Supporter Q5: Are GPU makers’ resolution recommendations too conservative?
1:43:13 Supporter Q6: What videos are you excited to make this year?
Learn more about your ad choices. Visit megaphone.fm/adchoices
3,912 Listeners
4,057 Listeners
2,790 Listeners
3,370 Listeners
2,814 Listeners
404 Listeners
798 Listeners
364 Listeners
324 Listeners
3,967 Listeners
259 Listeners
1,556 Listeners
1,300 Listeners
90 Listeners
355 Listeners