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Rich is still trapped in a white room with two plants, but the Direct discussions continue regardless. Oliver's been checking out Rise of the Ronin on PlayStation 5, Alex has much to say about Nvidia's DLSS-based GDC reveals, while Rich is intrigued by Intel's latest PresentMon 2.0 features. Meanwhile, the surprise release - and withdrawal - of the PS5 Stellar Blade demo raises more questions about our digital library future.
0:00:00 Introduction and DF merchandise
0:02:26 News 01: Rise of the Ronin preview
0:11:40 News 02: Nvidia announces upcoming game enhancements
0:35:55 News 03: Intel unveils PresentMon 2.0
0:51:08 News 04: Stellar Blade demo released, quickly pulled
0:56:48 News 05: Peter Moore questions the future of consoles
1:12:11 Supporter Q1: Should console platforms let you impose frame-rate caps yourself?
1:19:39 Supporter Q2: What rendering tech will we see pushed after path tracing?
1:27:22 Supporter Q3: Should more developers expose debug menus in their games?
1:31:43 Supporter Q4: What storage tech do you work off of?
1:39:38 Supporter Q5: What would Digital Foundry have looked like in the 1990s?
Learn more about your ad choices. Visit megaphone.fm/adchoices
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8989 ratings
Rich is still trapped in a white room with two plants, but the Direct discussions continue regardless. Oliver's been checking out Rise of the Ronin on PlayStation 5, Alex has much to say about Nvidia's DLSS-based GDC reveals, while Rich is intrigued by Intel's latest PresentMon 2.0 features. Meanwhile, the surprise release - and withdrawal - of the PS5 Stellar Blade demo raises more questions about our digital library future.
0:00:00 Introduction and DF merchandise
0:02:26 News 01: Rise of the Ronin preview
0:11:40 News 02: Nvidia announces upcoming game enhancements
0:35:55 News 03: Intel unveils PresentMon 2.0
0:51:08 News 04: Stellar Blade demo released, quickly pulled
0:56:48 News 05: Peter Moore questions the future of consoles
1:12:11 Supporter Q1: Should console platforms let you impose frame-rate caps yourself?
1:19:39 Supporter Q2: What rendering tech will we see pushed after path tracing?
1:27:22 Supporter Q3: Should more developers expose debug menus in their games?
1:31:43 Supporter Q4: What storage tech do you work off of?
1:39:38 Supporter Q5: What would Digital Foundry have looked like in the 1990s?
Learn more about your ad choices. Visit megaphone.fm/adchoices
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