Digital Foundry Direct Weekly

DF Direct Weekly #24: Can an Xbox Series SSD Work In PlayStation 5?


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Join Rich Leadbetter, John Linneman and Alex Battaglia for the latest DF tech chat - the team tried putting an Xbox SSD in a PS5 to disastrously disappointing results, before moving on to cover Abandoned, its disastrous trailer reveal and the conspiracy theories surrounding it, before moving onto the problematic Radeon RX 6600 XT. There's more GPU talk as Intel's move into the graphics market gets our attention and much, much more.


00:00:00 Introductions

00:01:15 Does the Xbox Series SSD work in PS5?

00:05:14 The Abandoned situation - marketing fail, conspiracy theories, trailer content

00:15:03 Radeon RX 6600 XT Misfire - And What Happened to Cheap 1080p Gaming GPUs?

00:34:08 Xenoblade Chronicles 3 accidentally revealed?

00:37:42 Anton Kaplanyan joins Intel

00:45:56 A500 Mini announced

00:51:18 Control on Series X fixed?

00:54:40 Black Frame Insertion update

01:04:41 Future guest hosts for DF Direct Weekly?

01:06:36 DF Supporter Q1: Would you guys do a deep dive on eGPUs over Thunderbolt?

01:10:50 DF Supporter Q2: what should be the benefit of adaptive sync enabled vs disabled for a situation where the game is rendering at ~100 FPS on a 144 hz monitor?

01:14:16 DF Supporter Q3: Are there any current or emerging technologies in the PC space that you see as providing a superior experience that simply isn't possible on today's consoles?

01:18:34 DF Supporter Q4: Whether a game using upscaling/reconstruction techniques should be considered or called 4K even though its not being rendered natively at 4K?

01:25:19 DF Supporter Q5: What are you guys’ thoughts on so called AI upscaling for things like full motion video content?

01:30:37 DF Supporter Q6: Would Digital Foundry be interested in doing a deep dive into render latency reduction?

01:35:27 DF Supporter Q7: Does Rich miss being in the office with other team members in any way?

01:43:20 Ending

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