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A big week for news as the first phase of Sony's PlayStation VR2 embargo decloaks, meaning we can take the hardware out of its box and offer first impressions on the headset and controllers! Meanwhile. the latest Nintendo Direct turns out to be a bit of a banger - Pikmin 4 takes centrestage, Zelda: Tears of the Kingdom gets a new trailer and the brilliant Metroid Prime Remastered gets a surprise 'shadow drop'. Also: why are PC VRAM requirements becoming so bloated?
00:00:00 Introduction 00:01:07 News 01: PS VR2 hands-on impressions! 00:14:25 News 02: Nintendo Direct reactions: Pikmin, Zelda, Metroid Prime 00:41:46 News 03: Hogwarts Legacy coverage plans 00:45:57 DF Supporter Q1: Avatar 2 mixes 24fps and 48fps footage - is this a good idea? 00:50:37 DF Supporter Q2: What can we expect in terms of timing for a Switch successor? 00:55:08 DF Supporter Q3/4: CPU performance is bottlenecking modern games - can developers work around this? Plus, ninth-gen games haven’t shown the expected bump in simulation complexity, so are the additional CPU resources just going towards draw calls and RT? 01:02:58 DF Supporter Q5: Will PC VRAM requirements continue to steeply increase throughout this generation, or is this a short-term phenomenon? 01:09:25 DF Supporter Q6: Why don’t console games support 50Hz output, given that nearly all TVs support it?
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By Digital Foundry4.8
104104 ratings
A big week for news as the first phase of Sony's PlayStation VR2 embargo decloaks, meaning we can take the hardware out of its box and offer first impressions on the headset and controllers! Meanwhile. the latest Nintendo Direct turns out to be a bit of a banger - Pikmin 4 takes centrestage, Zelda: Tears of the Kingdom gets a new trailer and the brilliant Metroid Prime Remastered gets a surprise 'shadow drop'. Also: why are PC VRAM requirements becoming so bloated?
00:00:00 Introduction 00:01:07 News 01: PS VR2 hands-on impressions! 00:14:25 News 02: Nintendo Direct reactions: Pikmin, Zelda, Metroid Prime 00:41:46 News 03: Hogwarts Legacy coverage plans 00:45:57 DF Supporter Q1: Avatar 2 mixes 24fps and 48fps footage - is this a good idea? 00:50:37 DF Supporter Q2: What can we expect in terms of timing for a Switch successor? 00:55:08 DF Supporter Q3/4: CPU performance is bottlenecking modern games - can developers work around this? Plus, ninth-gen games haven’t shown the expected bump in simulation complexity, so are the additional CPU resources just going towards draw calls and RT? 01:02:58 DF Supporter Q5: Will PC VRAM requirements continue to steeply increase throughout this generation, or is this a short-term phenomenon? 01:09:25 DF Supporter Q6: Why don’t console games support 50Hz output, given that nearly all TVs support it?
Learn more about your ad choices. Visit megaphone.fm/adchoices

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