Coffee, Code & Shaders: Real-Time Rendering Conversations

Diablo IV Ray-Tracing Implementation


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Today we’re breaking down a REAC 2024 talk by Kevin Tadisco from Blizzard, where he shares how they added ray tracing to Diablo IV and the tough balance of keeping the original art direction in a game not made for it.


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https://youtu.be/kxXz2PaCwsY?si=Gp-sv_m7QXOnVYg-

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Coffee, Code & Shaders: Real-Time Rendering ConversationsBy Jacobo Ríos