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Jonathan Miley talks with Gabe Amatangelo and Dallas Dickinson, chief game director and CEO of QC Games respectively, about Breach. Breach is a co-op action RPG that combines elements of MOBAs, Left 4 Dead, and a gamer-punk aesthetic as well as ALL of the mythologies.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
Jonathan Miley talks with Ernani Rocha and Bashar Saade, lead developer and lead programmer respectively, of the studio Tutrtle Juice, about their first title, Fluffy Horde. Fluffy Horde is a 2D pixel-art game that combines realtime strategy, tower defense, and a ravenous bunny horde.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
Jonathan Miley talks with Jeff Spoonhower, art and story director at Rensonator, about the studios’ first title, Anew: The Distant Light. Anew is a 2D side-scolling game in the Metroidvania genre and follows the story of a young man sent a distant moon in order to save Earth.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
Jonathan Miley talks to Kurt Gantz of Tryconic Studios about their first game, Rail Theory. Rail Theory is a third-person shooter inspired by Resident Evil 4 and Dark Souls with randomized enemies and an interesting twist on the health system. A Kickstarter launches for the game on July 18.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
Brian Tyler and Jonathan Miley talk to Thomas Brush of Atmos Games about his first commercial game, Pinstripe. Pinstripe is a story driven adventure about a former minister search through hell for his kidnapped daughter.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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