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The crew now have a boat and a lead for some booty but to get to it they need to plan a prison break.
The fight for the Drake continues as the captains have a nice little conversation in the long boat. The result is an interesting propersion and a new quest. Meanwhile the Drake is taking on water and there are still some stragglers to take care of.
The boarding part continue to meet harsh resistance from the crew of the drake but they are big mean men with large mean weapons. Will they pirate like a pirate should or will they all go down with the ship?
Will the crew survive in the midst of their biggest enemies? Will they redeem there past deeds? Will they stick together as friends till the end? Only one way to find out hey.
The party make their move to take control of the Drake but this ship is full of brutes, tuffs and pistol welding super models!
We dive into combat this episode and things might slow down a bit as we learn the system. En garde and yo ho.
With an end in sight we find out some revealing surprises about some of our characterst that came to a shock to player and game master as well!
Seventh Seas is a fantasy, pirate / three musketeers setting role playing game and the diceheroes are trying it out.
Join our adventurers as they sail the seas looking for adventures. They are big mean, with be swords and the guy that doesn't have a big sword has like 20 pistols.
We start in a bar on a stormy night like any good adventure...very stormy.
The adventurers take the next step towards finding a way to resolve their situation but there is some disagreement about how to handle hostages.
The heroes? find themselves face to face with something big wielding a high explosive. Can they survive and save some innocents or will the body count keep rising?
The party take some heroic actions and save some captives but is it more dangerous staying close to our heroes? The big thing that doesn't want them to leave says yes.
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