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The shadowrunners find them selves in some hot water as the gangs (korean organised crime not street) pay our friends a lead filled visit.
Still realing from the tragic loss of vincent our party with sucked into a dream world...that sucks.
Now with a possible way to get some heat off of them the runners start looking into their next target.
The information is just located as a Halloweeners bar deep in their territory.
The aftermath of the tragic events of the last session.
How will the party go on after such a devestating loss?
How much gold did he have on him and who gets what?
Let the vultures decent!
The party has just defeated hounds from some hellish place but what comes next takes everyone by surprise.
How will they deal with this new threat and who will sufer.
After an eventful non-meeting where lots of bullets flew through the air and some of them make contact with our runners our group finds themselves in need of some friends.
A doctor and an arms dealer would fit the bill nicely.
We start heading into the most dangerous place on the continent because one of us is having horrible dreams of someone they loved who died horribly.
No one said we were smart.
The party has set up a meet with a possible future ally but before they meet their new friend they'll need to get to the meeting place first!
The party arrives at there destination to hand over their secret crate. But will the contents stay secret? Also which of the party is the best gambler?
From the publisher's feed