
Sign up to save your podcasts
Or


The crew are on the run from Bounty Hunters, and receive a cryptic message from a party claiming to have mutual interest with the crew. Is this a trap! Or a lifeline???
The adventures continue to fight their way through the tomb killing lizard wizards and facing the boss lizard. Will they survive? Will they find the artefact they are looking for? Will they reunite with the amazing Vincent? Find out in the final episode of season 2.
Before they were the happy crew of the Defiance a trio of space adventurers came across a derelict space hulk.
What they find was not what anyone was expecting. Will they survive? Will they find the treasure they've always wanted? Will they all walk out Jedi masters?
Tune in and find out!
Without Vincent, who is too busy relaxing, the adventures head into the wilds on a mission to retrieve an item for the mysterious group who has offered them the means to hide from the Inquisition. The natural inhabitant lizard men don't like this invasion, so the party decides to negotiate…with their blades.
The Dice Heroes (minus Tondi) recover from their forced reentry into Mars's atmosphere and deal with new threats that result. This is part 2 of 2.
The adventures battle marionett townsfolk and one of them falls. They continue on their way and actually enter a city without having a fight. However a mysterious offer of assistance from Vincent family friends offers more adventure.
The Dice Heroes (minus Tondi) return to the world of Robotech aboard a slow boat (ARMD) from Mars to Earth. As you would expect, things go downhill from there pretty quickly. This is part 1 of 2.
The adventurers explore the abandoned town of Amblim and add breaking and enter to their growing list of crimes. Not finding much to their liking the crew get ready to call it a day but as darkness falls they find that Amblim might not be as empty as it first seemed.
Heroes rise, heroes fall.
The bottom of the Rabbit Hole is reached.
Hope you enjoyed our WoD seasons. We're not planning to come back to the system for a while, but if the plan holds you should see something similar but different soon.
The adventurers continue their high speed wagon escape using some dirty tactics to try get away. Then they find their way to a little place called Amblim. Population Zero.
From the publisher's feed