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As the crew continue their adventure they find themselves smack bang in the middle of a space battle where they are out numbered but not out gunned!
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The crew take a minute to research how they can get a bigger ship and do some retail therapy.
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The party find the last boss but will they be strong enough to defeat it or will they join the rest of the dark grim world in dark grim death.
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The Vindicators take on a bunch of bad guys and gals, resulting in an unexpected outcome. Thanks to the listeners for the suggestions on villian names.
The B-team of teen superheroes are called to arms to stop the sky falling. Quite literally.
And now for something completely different...We give the teen superhero Masks RPG by Magpie Games a run to take a break from the grity grim dark phase we seem to be in. We quickly realise that we barely remember our own high school and thus default immediately back to sterotypes.
The crew fight for their lives against a xeno threat that belongs in a zoo.
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The party runs into some unexpected resistance while infiltrating the castle through the caves.
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After a tussel with a tentacled creature the party wash up at their destination and start looking for a way to get to their main objective.
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The crew have a clue to new riches but will it lead them to their doom?
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Part of the Legends of Tabletop Network
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