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This episode, Corey wraps up his look at the role of board game graphic designers, and Chris and Kitty showcase Kickstarters for "Flourish" and "Type 7."
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Corey takes a deeper look at the relationship between graphic designers and the games to which they lend their skills. With contributions from Travis Hill, Glenn Drover, Peter Vaughan, Travis Chance, and Matt Paquette.
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This episode, Chris showcases the Kickstarter for "The Reckoners: Steelslayer," and Corey digs into the online drama surrounding a certain upcoming Eurogame.
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Corey looks into "Last Light," which is definitely a Eurogame ... unless it's absolutely not.
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This episode, we roll down the Ganges, strike Silver, and get our games delivered in 30 minutes or less. Chris and Kitty take a look at Kickstarters for Plantopia: The Card Game and Mercado de Lisboa. And Corey remembers the 80s.
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Corey remembers a simpler time when things were more complex.
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This episode, Corey takes a look into the world of board game graphic designers, and Bree talks to Poketto CEO Rachael Blaske about why and how to rebrand a game company.
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This episode is all about new game announcements and updates. Chris discusses the Kickstarter for "Glen More II: Highland Games." And Corey talks about the unwritten rules of gaming.
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Corey talks rules, magic circles, sumo, and the spirit of the game.
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This episode, we take another look at the board game documentary GAMEMASTER, this time talking with the film's director about what you didn't see on screen.
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Jasper talks with GAMEMASTER director Charles Mruz about interviewing Eric Lang and Reiner Knizia, trash talking, and fashion.
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In this episode, Bree and Jesse discuss the phenomenon of Kickstarter backer outrage and what companies can do to avoid it. We also report on the legal battle between Wizards of the Coast and ACD Distribution, while Chris and Kitty run down Kickstarters for "The Umbrella Academy," "Quest," and "Massive Darkness 2."
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Bree and Jesse discuss backer outrage, highlighting some of the complaints surrounding AEG's recent Kickstarter for "Dead Reckoning," and discussing how companies can avoid having angry backers derail their campaigns.
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This episode, Corey wraps up his exploration into the role of board game developers, we take a look at some of the big announcements out of Gen Con Online, and Kitty and Chris discuss the Kickstarter campaigns for "The Fuzzies," "Petrichor: Collector's Edition" (and "Cows" expansion), and "Clash of the Cryptids."
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Corey discusses who does and does not need a developer on their board game.
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This episode, Bree talks to designer Erica Bouyouris about switching to Plan B in the time of COVID, and Kitty gets spooky with "The Night Cage" and "The Shivers" Kickstarters.
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In this episode, Corey takes a look at the trials and tribulations of being (or working with) a board game developer. Plus, Chris discusses the “Ascension Tactics: Miniatures Deckbuilding Game” and “Roar and Write!” Kickstarters.
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